See also Ravenna (disambiguation)

Iris DuMont






1794 CE


Followers of Set





Ravenna, born Iris DuMont, is a 9th generation Follower of Set and the high priestess of the Setite temple of Washington D.C.


The woman that would become Ravenna was born in Haiti as the daughter of a plantage worker and French noble. Her mother died in childbirth and her father attempted to give her a better life than most of the mulattos.

During the revolution of 1794, DuMont fought against the French occupation and earned the respect of a voodoo houngan. The Houngan introduced her to his master, a Setite Elder, who Embraced her in and introduced her to the world of the Kindred.

When the French returned in 1802, DuMont, now known as Ravenna, fled to the United States. After a promising career in various temples, she settled in Washington D.C, reestablishing the temple hidden away in the sewers of the city. Ravenna took a major interest in the local drug market and, around the presidency of Ronald Reagan, managed to gain a major hold upon it. She also began to work closely together with the Anarchs to cement her position.

Recently, Ravenna has experienced intense visions of Set's return, possibly heralding Gehenna. This only furthered her devotion and she began to search for ways to raise her standing in her Clan.

Her fate following the Sabbat conquest of Washington D.C from the Camarilla is unknown.


Ravenna has long, dark hair, with deep red highlights that gleam in the light. She moves like a serpent, graceful and sinuous, and wears black clothing usually cut to expose her long legs. She has night-black eyes and a dusky, exotic complexion. Tattoos of asps coil around her arms and legs, although she often hides them with Obfuscate.

Character SheetEdit

Ravenna (Iris DuMont)
Clan: Followers of Set
Sire: Khabiri
Nature: Deviant
Demeanor: Conniver
Generation: 9th
Embrace: 1794 CE
Apparent Age: 26
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 5, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 4, Dodge 3, Empathy 4, Intimidation 4, Leadership 3, Streetwise 5, Subterfuge 5
Skills: Animal Ken 3, Drive 1, Etiquette 2, Performance (Acting) 3, Stealth 4, Survival 4
Knowledges: Finance 2, Investigation 4, Law 2, Linguistics 2, Medicine 1, Occult 4, Politics 3
Disciplines: Auspex 2, Celerity 1, Dominate 4, Fortitude 2, Obfuscate 3, Presence 4, Serpentis 5, Thaumaturgy 2
Thaumaturgical Paths: Path of Blood 2, Weather Control 1
Backgrounds: Allies 5, Contacts 3, Influence 1, Resources 4, Retainers 5
Virtues: Conscience 2, Self-Control 3, Courage 5
Morality: Humanity 5
Willpower: 5