Writing: | Lynn Davis, Lindsay Woodcock, and Kathleen Ryan (Prelude) |
Development: | Jess Heinig |
Editor: | Allison Sturms |
Art Direction: | Aileen E. Miles |
Art: | Richard Clark, Langdon Foss, Jeff Holt, Shea Anton Pensa, Alex Sheikman |
Cover Art: | Lawrence Snelly |
Front and Back Cover Design: | Aaron Voss |
Layout and Typesetting: | Aaron Voss |
Special Thanks To: | For the first Mage book in five years without the guiding hand of Phil Brucato at the helm, only one special thanks is appropriate. To Phil "Porthos Fitz-Empress, Jennifer Rollins, Dante, Bitch Queen Vannoy, Dr. Volcano...and you" Brucato. You built a fantasy so vivid that it could not be imagined, only lived. You guided us through five years of enlightenment and awakening. You made magick real. For that... thank you. I miss you. We all miss you. |
Publisher: | White Wolf Publishing, Inc. |
Imprint: | White Wolf Game Studio |
Published: | 1999 |
Pages: | 88 |
Year: | 1999 |
Publication #: | WW 04253 |
Reference #: | ISBN 1-56504-437-1 |
Price: | $13.95 |
Summary
From the White Wolf catalog:
- A New World Awaits
- All around, a new world blossoms. One moment you had a dreary everyday life. The next, you discovered the wonder of a universe shaped at your whim. Better be careful, though; with incredible power comes incalculable danger. The Traditions, the Technocracy, even the vampires, ghosts and werewolves all want a piece of you. If you're going to survive and learn to use your power, you'd better listen up. Time for the hard road, apprentice.
- The Magic's in You
- Now you can experience play as a just-Awakened mage on the road to power. The pitfalls are many, but the rewards of enlightenment are infinite. With the new Traits and rotes in this book, you can go beyond your old mortal life to become something new. Take a good look at how the different magical groups train their apprentices, and how to run a chronicle starting at the beginning of it all.
Chapter One
Background Information
Memorable Quotes
Characters
References
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