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Imperial Mysteries
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| Written by: | David Brookshaw and Malcolm Sheppard |
| Developer: | Matthew McFarland |
| Editor: | Michelle Lyons |
| Art Director: | Richard Thomas |
| Book Design: | Michael Chaney |
| Interior Art: | Vince Locke, Nate Pride, John Bridges, and Michael Wm. Kaluta |
| Cover Art: | Ken Meyer, Jr. |
| Publisher: | White Wolf Publishing, Inc. |
| Imprint: | White Wolf Publishing, Inc. |
| Published: | January 10, 2012 |
| Pages: | 84 |
| Year: | 2012 |
| Publication #: | WW 40010 |
| PDF: | DriveThruRPG.com |
| Price: | PDF: $10.99 NIP: $15.99 |
Archmasters pass a threshold in knowledge and power – the great secrets are just this far from their grasp. But mages exposed to greater secrets know that the quest and its goal are one.
Think of observation changing the object in pop culture quantum physics. The way you investigate secrets changes those secrets, and at the apex of power, changing those secrets changes the universe – and might break it.
Imperial Mysteries is a Mage: The Awakening book that digs into what happens to mages who transcend to the highest level of mystical power, including mechanics for Arcana at 6 dots or more.
Contents |
Summary
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From the White Wolf catalog:
- "Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power.
- Would you trust anyone with this? Would you trust yourself, Heirarch?"
- Aaliyah, Bodhissatva
- A supplement for Mage: The Awakening
- Full Rules for archmasters, including the Practices of the sixth to ninth Arcana dots.
- Details of the Threshold, the trials that await a mage attempting to become an Archmage.
- Information on the World of Darkness as seen by archmasters; the Ascension War between rival visions for the Fallen World, the alliances Archmages form to promote those visions, the strange realms they explore and the godlike entities they encounter.
- Exploration of the Supernal Realms and the nature of Ascension.
- A minigame portraying Archmages in the Supernal.
- Storyteller advice for chronicles of cosmic scope.
Chapter One
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Background Information
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Memorable Quotes
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Characters
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References
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