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Hunter Book: Wayward

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08113
Authors: Ed Hall, Mike Lee, Adam Tinworth and Chuck Wendig. World of Darkness created by Mark Rein•Hagen. Storyteller game system designed by Mark Rein•Hagen.
Playtesters: Chris Coleman, Martin Henley, Matt Heslin and Keith Karabin
Developer: Ken Cliffe
Editor: Ed Hall
Hunter Roster Manager: John Meehan
Art Director: Pauline Benney
Layout and Typesetting: Pauline Benney
Interior Art: Jason Alexander, Guy Davis, Vince Locke, Eirch Olson, Kieran Yanner
Document Creation: Ed Hall with Pauline Benney
Front Cover Art: Tommy Lee Edwards
Front and Back Cover Design: Pauline Benney
Publisher: White Wolf Publishing, Inc.
Imprint: Black Dog Game Factory
Published: February 2002
Pages: 104
Year: 2002
Publication #: WW 08113
Reference #: ISBN 1-58846-703-1
Price: $14.95 U.S.

Hunter Book: Wayward covers the most seriously deviant Creed of Hunters, the Wayward.

SummaryEdit

From the White Wolf catalog:

The End Is Nigh
Monsters are everywhere, lurking in the shadows, masquerading as upstanding citizens, hiding in plain sight. They murder, abuse and opress humanity. They have to be stopped, at any price. A new force emerges among hunters, a new creed never seen before - or has it been among them from the start? These chosen are bent on obliterating the supernatural - and anyone who gets in their way. Are these wanton killers the world's messiahs... or its destroyers?
Stand or Fall
Hunter Book: Wayward is part of a Hunter: The Reckoning series dedicated to the creeds, the character types of the imbued. Waywards are one of the two lost hunter creeds, a group of maniacs and psychopaths - even by monsters' standards. Learn what it takes to drive these hunters over the edge - or to make them the most prophetic among the chosen.

Prologue: The ProdigalEdit

Fiction. Joshua Matthews, aka God45, tracks down Beth Greenberg, aka Veritas292, in order to show her the true purpose of a Hunter.

IntroductionEdit

Chapter 1: Chaos TheoryEdit

The world of Hunter: The Reckoning from a Wayward perspective, and an explanation of their curse.

Chapter 2: Method to the MadnessEdit

The methods employed by Waywards in the hunt.

Chapter 3: Friendly FireEdit

How Waywards interact with other hunters.

Chapter 4: AftermathEdit

The goals and vision of the Wayward - and how they plan to achieve it.

Chapter 5: War Knows No BoundsEdit

The Edges of the Wayward, as well as skills and rules for all kinds of nastiness like poisons, improvised weaponry and home-made explosives.

Chapter 6: The Dogs of WarEdit

Several new character templates and notes on some of the more prominent Waywards.

Background InformationEdit

Published under the Black Dog imprint not because of the violent content, but because of the participation in initiating that violence implicit in playing a Wayward "psychopath".

Memorable QuotesEdit

"Exercise proper caution when handling dangerous tools or products, and pay attention to any and all warning labels. In short, don't be a jackass. Save the mayhem for the game, where all you stand to lose when things go wrong is a few of your character's health levels." - from the "Don't Try This Stuff at Home" box in chapter five.

CharactersEdit

God45
The signature Wayward character.
Veritas292
A Redeemer tracked down and "converted" by Joshua


ReferencesEdit

Creeds, Mercy, Vision, Zeal, Vampires, Conviction

Previous book:
Fall From Grace
Game Books
Hunter: The Reckoning books
Next book:
Urban Legends

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