|Authors:||Patrick O'Duffy, Greg Stolze and Chuck Wendig|
|World of Darkness created by||Mark Rein•Hagen|
|Storyteller Game System Design:||Mark Rein•Hagen|
|Devil's Advocate:||Adam Tinworth|
|Hunter Roster Manager:||John Meehan|
|Art Director:||Pauline Benney|
|Layout and Typesetting:||Pauline Benney|
|Interior Art:||Steve Ellis, Brian LeBlank, Drew Tucker, Kieran Yanner|
|Front Cover Art:||Jason Alexander|
|Front and Back Cover Design:||Pauline Benney|
|White Wolf Hockey Special Thanks|| Chad "Third Man in" Brown (#14, Wing), for getting his first full-game-suspension.|
Brian "Toe Save" Glass (#84, Goal/Wing), for throwing up a wall in the first game of the 2002 winter season.
Matt "I Hope I Make it to the Third" Milberger (#7, Wing), for needing to leave a game at a moment's notice in case the water breaks.
Mike "I Can Play Hung Over" Tinney (#11, Goal), for testing the powers of the Hockey and Booze Gods.
Fred "Sit, Gay Dog" Yelk (#56, Defense), for his own "undeclared" mascot.
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 08133|
|Reference #:||ISBN 1-58846-706-6|
From the White Wolf catalog:
- Living the Dream
- When hunters are first awakened to the supernatural, all they know is terror, paranoia and chaos. The unseen world is a nightmare. But the imbued have a dream. They imagine a paradise free from monsters' grip, a world of humanity's own. And they set out to achieve it, even if it means sacrificing everything they — and the rest of humanity — hold dear.
- Free at Last
- Hunter: Utopia explores ways in which hunters might strive to break monsters' hold over humanity, whether in a neighborhood, throughout a cty or across the world. But can such a Utopia be achieved? Can the monsters be defeated or is it an unattainable dream? You decide.
Chapter One: Hope Edit
Chapter Two: Rise... Edit
Chapter Three: ...and Fall Edit
Chapter Four: Fallout Edit
Chapter Five: Storytelling the Revolution Edit
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Hunter: The Reckoning books
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