Written by: Beth Fischi (Chapters 2, 3 and 5, with contributions to chapters 1 and 4), Allen Varney (Chapters 1 and 4)
Additional Material by: Phil Brucato, Ethan Skemp (Appendix) and Chris Hind (quotes, Chapter 4)
Developed by: Phil Brucato
Edited by: Ronni Radner
Vice President in Charge of Production: Rich Thomas
Art Directors: Lawrence Snelly and Aileen Miles
Layout and Typesetting: Matt Milberger
Art: Andrew Bates, Jason Brubaker, Paul Phillips, Alex Sheikman, Andy Trabbold
Maps: Larry Friedman
Front cover art: John Van Fleet
Back cover art: Alex Sheikman
Front and back cover design: Matt Milberger
Special Thanks to: Pauly "Wand of Wonders" LePree, for whipping out the ol' chaos Orb at GAMA.
Jennifer "Gaaah!" Hartshorn, for being the first to see the Cultists. (Do we polybag that kinda stuff, or just use condoms?)
Rich "Extra Dice... For a Price" Dansky, for letting his Shadow develop Wraith Second.
Ronni "Roommate Rampage" Radner for tearing the phone dude into bits and making him love her for it.
Ethan "Craving Sweet Oblivion" Skemp, for getting his ass beat by the Big Book.
Richard "Hole-y Terror" Thomas, for starting a gunfight at the OK Corral without even showing up.
Sarah "Egad!" Timbrook, for getting Embraced with... style?
Greg "Phantom Phallus" Fountain, for pitting his Ugly Stick against Aaron´s Boom Stick.
Ken "Oops" Cliffe, for pruning the Giovanni family tree too close for comfort.
Cynthia "Flathead" Summers, for working in her own faerie tales.
Ian "Shut the Door!" Lemke, for getting the cold shoulder in France.
Rob "Razor Bats! Razor Bats! Hee Hee Hee!" Hatch, for doing the Dark Ages dungeon crawl.
Michael "Host with the Mostest" Rollins and Ted "Son of Thomp" Thompson, for putting their home on the line for St. Patty's Day.
Justin "Card Shark" Mohareb, for inheriting the Silver Surfer's mop (in a metaphorical sense, of course).
Phil "Dragonburnt" Brucato, for learning how not to hold a press conference.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: May, 1996
Pages: 120
Year: 1996
Publication #: WW 04012
Reference #: ISBN 1-56504-425-8
Price: $15.00


From the White Wolf catalog:

Hope Lies Between the Worlds...
500 years ago, sorcerers came from across the world to meet in a place that did not exist on Earth. Their sanctuary, built by magick alone, floating between what was and what was willed to be. That sanctuary was called Horizon. There the Council of Nine Traditions gathered, and they still do even in these twilight times.

Sadly, all is not well. Today, intrigue stalks Horizon's halls as the poisoned politics of Doissetep creep through Council chambers. Unlucky visitors or meddling insiders may discover the truth behind an old saying: "When a glass falls in Horizon, all wizards feel its impact."
...If Wisdom Triumphs Over Pride!
Horizon: Stronghold of Hope presents a background for Mage chronicles, a magickal Otherworld where ages-old mysticks plot humanity's future... and their own!
HORIZON: The Stronghold of Hope includes:
  • Rules and hints for running archmage characters;
  • Options for visitors, consors, and infiltrators of all kinds;
  • An inside look at the Council of Traditions.

Chapter OneEdit

Background InformationEdit

Memorable QuotesEdit



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