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The Contracts of Hearth are a set of changeling abilities found in Changeling: The Lost. It is a universal contract, available to any changeling who wishes to take it.

Hearth Contracts are a set of beneficial abilities, that, unlike the other Contracts, do not have a Catch to them. Instead, if a changeling tries to abuse or over-use the abilities of the Hearth, the powers reach a limit known as the Ban; any further attempts to call on the skill backlash against the changeling. Hearth contracts also work automatically without rolling.


  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Fickle Fate - The changeling causes a minor curse on an individual.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Favored Fate - The changeling slightly betters the fortunes of a target.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Beneficent Fate - The changeling guarantees success for his target's next venture.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Fortuna's Cornucopia - A target gets more out of their efforts than they usually would.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Triumphal Fate - Any success becomes a triumph for an individual.


Changeling: The Lost Contracts


Board · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Reflections · Smoke · Thorns and Brambles


Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Separation · Shade and Spirit · Stone · Vainglory · Wild


Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential


Goblin Contract · Fortune · Sacrifice · Wyrd

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