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Hans Schmidt

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Hans Schmidt
Name:

Hans Schmidt

Gender:

Male

Born:

1902

Embraced:

1940

Clan:

Tremere

Generation:

11th

Sire:

Marguerite Voss

Allegiance:

nominally Camarilla

Hans Schmidt was an 11th generation Tremere resident of Washington. He is a clean-shaven gray-haired man, about 5'4" tall, wears glasses and a business suit except when performing rituals. He speaks with a slight German accent. 

BiographyEdit

Dr. Hans Schmidt was a great occultist and researcher in Nazi Germany, who was tasked to find occult treasures on Hitler's orders. A staunch supporter of the Nazi ideology, Schmidt's researches earned him the interest of clan Tremere, and he was brought into the fold. He was later assigned to Meerlinda and moved to the United States, settling in Washington D.C. There, he began researches in the National Archive and the Library of Congress on occult matters, reporting back to Meerlinda when he found something of value, as well as events within the city. Schmidt is seen as valuable asset to the Clan as a whole.

Unknown to the rest of the Tremere, however, Schmidt has dabbled in Dark Thaumaturgy even before his embrace, and seeks to subvert the Washington chantry. He has remained an unapologetic Nazi up to this day, ecspecially hating the Nosferatu. Under order of his infernal patrons, he has founded the "Followers of the Body of God", a demonic cult that practices human sacrifice.

Character SheetEdit

Hans Schmidt
Sire: Marguerite Voss
Nature: Deviant
Demeanor: Loner
Generation: 11th
Embrace: 1940
Apparent Age: 38
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 4, Appearance 1
Mental: Perception 4, Intelligence 5, Wits 3
Talents: Alertness 3, Dodge 2, Empathy 1, Intimidation 4, Leadership 3, Subterfuge 4
Skills: Animal Ken 1, Drive 1, Etiquette 2, Firearms 1, Melee 2, Performance (Acting) 3, Stealth 3, Survival 3
Knowledges: Bureaucracy 3, Finance 1, Investigation 5, Law 3, Linguistics 4, Medicine 3, Occult 5, Politics 4, Science 2
Disciplines: Auspex 3, Dark Thaumaturgy 3, Dominate 4, Obfuscate 3, Thaumaturgy 4
Thaumaturgical Paths: Path of Blood 4, Lure of Flames 3, Elemental Mastery 2, Movement of the Mind 1
Backgrounds: Contacts 4, Fame 1, Herd 5, Influence 3, Resources 3, Retainers 5
Virtues: Conviction 5, Instinct 4, Courage 5
Morality: Path of Revelations 2
Willpower: 7

ReferencesEdit

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