Guildbook: Pardoners and Puppeteers
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| | |
| Authors: | Elizabeth Ditchburn, Heather Grove, Jackie Cassada, Nicky Rea |
| Storyteller Game System: | Mark Rein•Hagen |
| Developer: | Richard E. Dansky |
| Editor: | Ed Hall |
| Art Direction: | Lawrence Snelly |
| Artists: | Richard Clark, Fred Harper, Ron Spencer, Chuck Regan, Matt Mitchell, John Cobb, Fred Hooper, Christopher Shy, Anthony Hightower |
| Cover Art: | Eric Lacombe, John Cobb |
| Layout & Typesetting | Richard Thomas |
| Publisher: | White Wolf Publishing, Inc. |
| Imprint: | White Wolf Game Studio |
| Published: | 1997 |
| Pages: | 160 |
| Year: | 1997 |
| Publication #: | WW6304 |
| Reference #: | ISBN 1-56504-665-X |
| Price: | $18.00 |
Guildbook: Pardoners and Puppeteers is a splatbook for Wraith: The Oblivion detailing the Pardoners, users of Castigate and Puppeteers, users of Puppetry
[edit] Summary
From the White Wolf catalog:
- Pardoners
- Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.
- Puppeteers
- Hiya, bunky. Guess what? You're a passenger in your own body right now, so sit back and enjoy the ride. I've been watching you for a while, and it's pathetic. So I think it's time that this dead man showed you how to live. Hope your credit cards aren't maxed out, 'cause we're gonna need 'em.
- It's Getting Crowded in Here!
- The Puppeteers: renegades who challenge Charon's Law every time they practice their powers of possession. The Pardoners: confessors and healers of the Dead, but they harbor a terrible secret. Both groups work toward what they see as the ultimate good for the Underworld -- but would any other wraith agree if he knew what these Guilds are hiding?
- Guildbook: Pardoners and Puppeteers is the fifth in the continuing series of Guildbooks for Wraith: The Oblivion. The first Guildbook to contain two Guilds under one cover, Puppeteers and Pardoners includes everything -- new Arcanos Arts, Merits, Flaws, Artifacts, histories, and more -- that you need to play a fully realized member of either of these Guilds.
[edit] Guildbook: Puppeteers
[edit] Ghost Story: A Road of Steel and Souls, Part V
A group of Puppeteers use their arts to compare notes in the safety of the Skinlands.
[edit] Chapter One: No Strings Attached?
This details where the Puppeteers pull their recruits from, how they manipulate their affairs, and why they like testing the strength of the strings of society.
[edit] Chapter Two: Waiting for Fate
A history of the Puppeteers through a living host body, and the confused Skinlands reaction.
[edit] Chapter Three: The Puppeteers and the Risen
The Puppeteers are the greatest ally of the Risen, but they have their own reasons for why they seemingly give their help away.
[edit] Chapter Four: Pulling Strings
New Arcanos arts for both animals and humans, the effects of Puppetry on other denizens of the old World of Darkness, merits and flaws, Puppeteer-specific archetypes, and Guild Artifacts.
[edit] Chapter Five: Behind the Puppet Show Curtain
Puppeteer character templates from a diverse set of people.
[edit] Appendix: Punches and Judies
The master manipulators of the Puppeteer Guild.
[edit] Guildbook: Oracles
[edit] Ghost Story: A Road of Steel and Souls, Part VI
Sister Acceptance ponders her past and the plans of the Guilds to locate Charon.
[edit] Chapter One: Spiritual Exercises
The Meditations of the Pardoners, telling who tends to become one, why Stygia hinges on their very existance, and how they go about saving souls.
[edit] Chapter Two: The Pardoner's Tale (History)
Sister Rapture gives her version of the history of the Pardoners.
[edit] Chapter Three: True Confessions
The Guild structure, including the ranks, divisions, methods of Castigation, and the Pardoners' vows to keep it all a secret. This is followed by sections on the relations of the Pardoners to other major Underworld organizations and how they deal with the Quick, Spectres, and other strange creatures.
[edit] Chapter Four: Secrets
A Pardoner's Shadow speaks out on all of the secrets that the Guild has managed to hold on to, including the truth about Gorool and Charon.
[edit] Chapter Five: The Art of Castigation
Guild-specific Arcanos abilities, merits and flaws, and the Artifacts of the Guild, including the Angst Battery.
[edit] Chapter Six: Templates
Pardoner-based character templates. Religion is optional.
[edit] Appendix: Who Was Who
The sisters and brothers who have influenced the Pardoners' Guild.
[edit] Background Information
This was the first Guildbook to contain two Guilds in one volume, a practice that would continue once more for Guildbook: Spooks and Oracles before the Guildbook line was discontinued.
[edit] Memorable Quotes
[edit] Characters
- Sister Acceptance: Charon's personal confessional and now sorrowful head of the Pardoners' Guild.
- Sister Rapture: A high-ranking Pardoner concerned with Sister Acceptance's weak state.
- Brother Tenacious: Another gifted Pardoner who has an ongoing dialogue with his Shadow.
[edit] References
Castigate, Pardoner, Puppeteer Puppetry
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