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===Chapter Four: The Gifts of Caine===
 
===Chapter Four: The Gifts of Caine===
Level 6 and above powers for the [[Discipline (VTM)|Discipline]]s peculiar for Sabbat vampires (mostly the signature powers possessed by the Lasombra and Tzimisce clans, though also the [[Dementation]] once possessed only by ''anti-tribu'' [[Malkavian (VTM)|Malkavian]]s), as well as a few [[Thaumaturgy]] and [[Dark Thaumaturgy]] paths and the unique powers of the Sabbat bloodlines.
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Level 6 and above powers for the [[Discipline (VTM)|Discipline]]s peculiar for Sabbat vampires (mostly the signature powers possessed by the Lasombra and Tzimisce clans, though also the [[Dementation (VTM)|Dementation]] once possessed only by ''anti-tribu'' [[Malkavian (VTM)|Malkavian]]s), as well as a few [[Thaumaturgy]] and [[Dark Thaumaturgy]] paths and the unique powers of the Sabbat bloodlines.
   
 
===Chapter Five: Codes of the Night===
 
===Chapter Five: Codes of the Night===

Revision as of 20:42, 2 June 2011

Cover image.
Original Concept, Design and Development: Steven C. Brown and Andrew Greenberg
Updated Concept, Design and Development: Justin R. Achilli
Authors: Justin R. Achilli, W.H. Bourne, Anne Sullivan Braidwood, Joanne FitzRoy, Jess Heinig
Additional Material: Clayton Oliver
Editor: Carl Bowen
Art Director: Richard Thomas and Lawrence Snelly
Layout & Typesetting: Matt Milberger
Interior Art: Andrew Ritchie, Fred Hooper, Greg Loudon, Jason Felix, Leif Jones, Michael Gaydos, Mike Danza, Ron SPencer, Rebecca Guay, Richard Kane Ferguson, John Estes, Guy Davis, Vince Locke, Mike Huddleston along with Adam Rex, Larry Macdougall, Brian LeBlanc, Darren Frydendall, Matt Roach, John Cobb, Andy Bennett, Paul Lee
Endpapers: Phil Hale
Front Cover Art: Bill Sienkiewicz
Front and Back Cover Design: Matt Milberger
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1999
Pages: 224
Year: 1999
Publication #: WW02303
Reference #: ISBN 1-56504-263-8
Price: $25.95 U.S.

Guide to the Sabbat is one of the core supplements for the Revised Edition of Vampire: The Masquerade, along with its companion volume, Guide to the Camarilla. It is the definitive guide to the Sabbat: its purposes, goals, history, secrets and organisation, as seen through the eyes of its members and enemies. It also covers the more advanced powers and specific skills of the clans that make up its members.

Summary

From the White Wolf catalog:

Shadows of the Elders War
The Sabbat are depraved monsters, reveling in their Damned state and herding the kine about them like cattle. Or so it would seem to the uninitiated. In truth, the Sabbat wage a secret war on the elders, struggling night after night to free themselves from the tyranny of the dread Antediluvians and the Jyhad itself. But are their tactics effective or simply horrific?
Cast by the Fires of the Packs
The Guide to the Sabbat examines the Sabbat exhaustively from the antitribu, or "anti-clans" that populate its ranks to the terrifying Disciplines they use to their methods of waging war on the Camarilla and Antediluvians alike. This book also explores the progress the Sabbat have made in their war effort, chronicling their inexorable climb over the East Coast of the United States and their usurped territories in the Old World.
The Guide to the Sabbat includes:
  • An updated, definitive look at the sect and its role in the Final Nights;
  • New bloodlines, Disciplines and layers of intrigue in the Jyhad
  • The secrets and schemes of the most reviled sect of vampires ever to walk the night.

Introduction: Smart Money's on Vegas

Opening fiction featuring Adam and Ellum, a couple of young Sabbat members, as they cause havoc in California and eventually run into the Camarilla Seneschal of Las Vegas. (The Camarilla side of the tale is told in the opening fiction of Guide to the Camarilla.)

Chapter One: The Sword of Caine

The history, current status and organisation of the Sabbat. Also includes a Lexicon of Sabbat terms.

Chapter Two: Around the Fires

Details the clans and bloodlines specific to the Sabbat, excluding the main clans, the Lasombra and Tzimisce. Includes the anti-tribu clans as well as the bloodlines unique to the Sabbat: the Blood Brothers, Harbingers of Skulls, Kiasyd, Panders and Serpents of the Light.

Chapter Three: Sons and Daughters

Character creation rules, including new Traits and options.

Chapter Four: The Gifts of Caine

Level 6 and above powers for the Disciplines peculiar for Sabbat vampires (mostly the signature powers possessed by the Lasombra and Tzimisce clans, though also the Dementation once possessed only by anti-tribu Malkavians), as well as a few Thaumaturgy and Dark Thaumaturgy paths and the unique powers of the Sabbat bloodlines.

Chapter Five: Codes of the Night

Details several Paths of Enlightenment practiced by the Sabbat, who tend to frown on Cainites who practice Humanity, as well as the rituals and observances of the sect and some new derangements which are particularly appropriate for Sabbat vampires.

Chapter Six: Chronicles of Blood

Suggestions and guidelines for running Sabbat based chronicles.

Chapter Seven: Building a Sabbat City

A guide to creating a Sabbat controlled city as a setting for a Vampire chronicle.

Appendix: Allies, Antagonists and Others

A collection of Sabbat character templates and the Sabbat take on ghouls, revenants and other allies (and equipment).

Background Information

Memorable Quotes

Independent stereotype of the Harbingers of Skulls: "Oh, shi-" - Andreas Niccolai Giovanni, deceased

Characters

References

Previous book:
Guide to the Camarilla
Game Books
Vampire: The Masquerade books
Next book:
Time of Thin Blood