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Guide to the Anarchs

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Cover image.
Written by: Justin Achilli, Carl Bowen, Noah Dudley, John Goff, Geoffrey Grabowski, Michael Mearls and Astrid Mosler
Additional Material: Ari Marnell
Vampire and the World of Darkness created by Mark Rein•Hagen
Storyteller Game System Design: Mark Rein•Hagen
Developed by: Justin Achilli
Editor: Carl Bowen
Art Direction: Richard Thomas
Interior Art: Mike Danza, Guy Davis, Darren Frydendall, Mike Gaydos, Brian LeBlanc, Vince Locke
Front Cover Art: William O'Connor
Front and Back Cover Design: Production's Evil Ninja or Pauline
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: February 2002
Pages: 224
Year: 2002
Publication #: WW 02424
Reference #: ISBN 1-58846-223-4
Price: $25.95 U.S.

Guide to the Anarchs is a follow up to the Revised Edition sourcebooks Guide to the Camarilla and Guide to the Sabbat. It is the first in-depth guide to the Anarchs: the history, politics, secrets and organisation of the Anarch Movement, the third largest Kindred sect.

Contents

[edit] Summary

From the White Wolf catalog:

Break the Walls Down
Kindred society is stagnant, and it favors the privileged. Elders claim domain over rights that, by their nature, belong to all of Caine's childer. Princes and archbishops alike abuse the very social contract that gives them the power they wield. What's the answer? Open revolution. Bring down the system!
Guide to the Anarchs Includes:
  • A look at the phenomenon of the Anarch Movement worldwide
  • Advice for introducing the anarchs to an existing chronicle or creating an all-anarch chronicle
  • A handy appendix on nomadic unlife

[edit] Introduction: Winds of Change

An introduction to the Anarchs as a "sect-within-a-sect", an overview of the book's contents, and a lexicon of terms specific to the Anarch Movement.

[edit] Chapter One: The History of the Anarch Movement

The anarch's history, from the original Anarch Revolt through to the rabble that call themselves anarchs in the Final Nights.

[edit] Chapter Two: Ways of the Anarch Crusade

What it means to be an anarch from philosophy and politics and tactics both social and martial. Also gives the anarch perspective on the clans of Caine.

[edit] Chapter Three: Agents of Change

A discussion of anarch character creation, including a variation on the standard point layout and various new options for anarch characters.

[edit] Chapter Four: A World Ripe for Revolution

The state of play in the anarch's struggle all round the world, both where they hold sway and where they are still at the mercy of Camarilla or Sabbat.

[edit] Chapter Five: Storytelling

Storyteller advice on themes, moods, plots and other ingredients for anarch chronicles.

[edit] Chapter Six: Legacies of Undeath

Some of the Discipline powers that anarchs have developed to help them get by; mostly combination Disciplines, but also a few Thaumaturgy rituals and high-level powers.

[edit] Appendix I: Allies, Antagonists and Others

Character templates for both anarchs and those who oppose them.

[edit] Appendix II: Anomalies of the Anarch Movement

This appendix examines unusual anarchs, most significantly the few elders and (perhaps deluded) idealists among the Movement.

[edit] Appendix III: Unlife on the Open Road

A guide to existence as a nomadic Kindred, something few Camarilla or Sabbat members take up.

[edit] Background Information

[edit] Memorable Quotes

"The 14th century was a bad time to be undead in Europe." - first line of Chapter One

[edit] Characters

[edit] References

Anarch Revolt, Camarilla, Sabbat, Anarch Free State, 1435, the Masquerade, Caitiff

Previous book:
Blood Sacrifice: The Thaumaturgy Companion
Game Books
Vampire: The Masquerade books
Next book:
Archons & Templars
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