Goblin Market Thralls are the most common workforce employed by Goblins.
Bereft of all but the barest amount of free will needed for survival, thralls provide those Goblin Markets that are willing to tolerate their presence with a cheap, strong and non-mutinous form of labor. Some claim that thralls are akin to the zombies of legend – corpses of hobs, humans, Lost or Hedge Beasts that have been reanimated into a complacent state of animation. Others believe that they’re the result of extreme levels of interaction with the Thorns themselves; mindless, soulless creatures whose psyche has been shredded asunder by the trials and tribulations of existing within the ravenous Hedge.
Those who trade in thralls often justify their actions by claiming that neither origin is true – that thralls simply are, and it would be a waste not to make use of this valuable resource. As they are quick to point out, if a thrall is “freed” it shows no particular joy or relief in its lack of indenture. In fact, if released, a thrall is as likely to continue to blunder through its last assigned tasks as to wander off in a seemingly random direction into the Hedge, making it difficult to justify removing these tireless workers from their servitude.
Thralls are intelligent enough to be given simple, mundane tasks – “move all of these rocks over there” or “do not let anyone enter this room.” However, they are very literal, and will mindlessly strive to complete the letter of an order, even if it violates the seemingly obvious intent. They are also limited in their capability to improvise or reason on anything but the simplest level. They cannot answer questions or provide information – such interactions are simply beyond their capabilities.
Thralls require a single point of Glamour every 24-hour period in order to remain functional. They have a Glamour pool equal to that which a Lost of the same Wyrd level would possess, although they cannot spend Glamour for anything other than to fuel their existence.
Average Market Thrall
Mental Attributes: Intelligence 1, Wits 1, Resolve 1
Physical Attributes: Strength 4, Dexterity 1, Stamina 5
Social Attributes: Presence 1, Manipulation 1, Composure 3
Mental Skills: None
Physical Skills: Athletics 1, Brawl 1, Survival 1
Social Skills: None
Merits: Iron Stamina 3, Nat ural Immunit y 1, Strong Back 1, Toxin Resistance 2
Speed: 8 (species factor 3)
Glamour/per Turn: 11/na
- Goblin Markets (book), p. 39