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Warrior Setites




Fire Court

Glycon is a 7th generation warrior Follower of Set.


Glycon was embraced in 12th-century Egypt, after four centuries of invasion by foreigners and Assamites. Indeed, the war to claim Egypt was fought primarily by Assamite and Setite lords, who hurled their kine forces against each other in a murderous game. The wards for Egypt became so heated that vampire master eventually fought them themselves. The mortal Glycon stumbled upon just such a battle, fought by an apparent Mamluk invader and Egyptian holy man.

Glycon intervened on the priest's behalf. The intrusion of a human meant little given the ancient powers being wielded, but his arrival distracted the Assamite just long enough for the Setite priest to remove his enemy's head. The holy man thanked Glycon for his help and peered into the young man's pious soul. The priest took the mortal under his wing and explained the hatred between Set and his brother Osiris. Glycon was then Embraced into the Setite warrior caste, and his skill and loyalty brought him to the attention of the Fire Court, which he served ever since.

Glycon is a lean, young warrior who moves with catlike grace. He is bald and his skin is tan, with only a hint of undead gray. A large red scorpion tattoo covers one of his eyes. He carries a curved sword and various other weapons.

Character Sheet Edit

Clan: Followers of Set
Nature: Competitor
Demeanor: Traditionalist
Generation: 7th
Embrace:A.D. 1169
Apparent Age: 21
Physical: Strength 5, Dexterity 5, Stamina 6 (Dedicated)
Social: Charisma 4, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 4, Brawl 5, Dodge 4, Intimidation 4, Leadership 3, Streetwise 3
Skills: Animal Ken 2, Etiquette 2, Firearms 4, Melee (Scimitar) 5, Ride 3, Stealth 3, Survival 3
Knowledges: Bureaucracy 1, Investigation 2, Law 2, Linguistics 2, Medicine 2, Occult 3
Disciplines: Auspex 2, Celerity 3, Fortitude 3, Obfuscate 5, Potence 4, Protean 2, Quietus 2, Serpentis 6
Backgrounds: Allies 4, Contacts 4, Herd 5, Influence 5, Resources 4, Status 4
Virtues: Callousness 3, Instincts 5, Courage 5
Path: Warrior 8
Willpower: 7
Merit: Police Ties


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