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Glass Walkers Tribebook is a sourcebook for Werewolf: The Apocalypse detailing the history and culture of the Weaver-leaning Glass Walkers.

Summary[]

From the White Wolf catalog:

To: All sept members
From: Susan "CEO" Scapelli
Re: Recent city-wide security breaches
It has come to my attention that the bruhahaha with the fomori last week (Saturday, 12:05 am) was due entirely to a lack of alertness among our membership. The signs of their buildup were woefully apparent after the fact. If proper security protocols had been observed, none of the Banes would have infiltrated the zone and captured so many residents.
I am calling for an overall review of city-wide security procedures. All Garou are to report to their pack leaders for proper instructions. All House leaders are to report to the Don. All allied spirits are to be notified of this activity and asked to help out however possible. Don't screw this one up, folks. The last thing we need is an irate building or street.
I want the results of this review on my desk by next Friday, 9:00 am sharp.
Glass Walkers Tribebook includes:
  • The history and culture of the Glass Walkers
  • A "Legends of the Garou" comic book
  • Five ready-to-play character templates

Content[]

Hazards in the Workplace[]

An eight-page comic, story by Emery Barnes and art by Brent Trammel.

Introduction: Metal Organism[]

Chapter One: The March of History[]

The history of the Glass Walkers.

Chapter Two: High Society[]

The culture of the Glass Walkers.

Chapter Three: Worldly Contacts[]

The Glass Walkers around the world.

Appendix One: Powers of the City[]

New Gifts, rites, fetishes, and totems.

  • Tribal Weaknesses (Optional)
    • Weaver Affinity
  • Merits and Flaws
    • Jinx (3-4 pt. Supernatural Flaw)
    • Machine Affinity (4 pt. Supernatural Flaw)
  • Gifts
    • Pennies From Heaven (Level Two)
    • Steel Fur (Level Two)
    • Tech Speak (Level Four)
    • Tractor Beam (Level Four)
      • City Farmer Gift
        • Agro Culture (Level One)
      • Central House Gift
        • Family Debt (Level Five)
  • Rites
    • All Machines Day (Seasonal) - Level Three
    • House Bonding Rite (Renown) - Level Two
    • Promethean Daze (Seasonal) - Level Two
    • Reconstitution of the Will (Mystical) - Level Two
    • Running With the Wyld (Mystical) - Level Two
  • Fetishes
    • Duct Tape of Bonding - Level 1, Gnosis 7
    • Flight Pack - Level 4, Gnosis 8
    • Information Absorber - Level 2, Gnosis 6
    • Money Tracer - Level 2, Gnosis 7
    • Psychotropic Cube - Level 1, Gnosis 5
    • Streetlight Changer - Level 1, Gnosis 5
    • Super Magnet - Level 2, Gnosis 7
    • Tie Tack of Persuasion - Level 2, Gnosis 7
    • Web Drive Interface - Level 4, Gnosis 6
  • Talens
    • Implant Virus - Gnosis 7
    • Slagger - Gnosis 6

Appendix Two: Residents of the Naked City[]

Five ready-to-play characters.

  • Templates
    • Cyberphreak - Homid Ragabash, Random Interrupts
    • Urban Primitive - Metis Theurge, Urban Primitive
    • Capitalist - Homid Philodox, Corporate Wolves
    • Heavy Metal Guitarist - Homid Galliard
    • Hit Man - Homid, Ahroun, Wise Guys

Appendix Three: If We Built Statues...[]

Famous Glass Walkers of the past and present.

Background Information[]

  • The Glass Walkers Tribebook was re-printed in the Litany of the Tribes Volume 2.
  • Author's Dedication is made towards Henry, Todd Smith, Grandma Pease, Phyllis Kytner, Chris, Rick, Brad, Steve, John and Russ.

Memorable Quotes[]

(...)

Characters[]

If We Built Statues...[]

Others[]

  • Susan "CEO" Scapelli - Glass Walker
  • Ed Close - Glass Walker Kinfolk Fomori, Comic, Died
  • Samuel "Vacuum Tube" Scapini - Glass Walker
  • Sheba Arrow-of-Gaia - Great Glass Walker Theurge
  • Romulus and Remus - Past Glass Walker Kinfolk Brothers
  • Wonder Hacker - Random Interrupt, Glass Walker
  • Hexachrome - Random Interrupt, Glass Walker
  • Johnny Yin - CEO of NIR

Terminology[]

Camps: City Farmers, Corporate Wolves, The Mechanical Awakening, Random Interrupts, Umbral Pilots, Urban Primitives, Wise Guys; City Father/Mother, Clashing Boom-Boom, Clean-Cuts (Glass Walker Pack), Cockroach, Cyber Realm (Computer Web), Cyberwolves, Digital Web, Don (GW Leader), The First City, Fractal Existence (Random Interrupt Pack), Gift of City Building (Forgotten Gift), Giovanni, John Henry International (GW Company), Lingo of the Techno Wolf: Bionics, Cipherware, Conferencing, Cracking code, Crowbar, Cyberfetish, Cyberpunk, Cyberware, Family, Flushing, Hacker, Hacking, Interface, House, Jack-in, Lamer, Linking-up, Lurking, Managing, Monkeywrench, On-line, Power out, Set date, Spook, Spoon-bending, Trojan horse, Uplink, User, Virtual reality, Workaholic, Other words for that piece of machinery over there: doo-hicky, gadget, gizmo, thing-a-ma-doodle, thing-a-ma-jog, what-cha-ma-call-it and widget; The Machine, Magistrate, The Monkey King, Monkeywrencher, Moots: Conventions, Raves; NIR (Company), Nosferatu, O' Mighty Dolla', Organization: The Central House (Venice/Rome, Italy), House of Rightful Justice (New York), House of Technological Advancement (San Jose, California), House of Urban Defense (Rome, Italy); Pattern Web, Seasonal Rites: All Machines Day (Vulcans Day and Sister Science Day, Ides of March, 15th), Promethean Daze (Between Christmas and New Year's Day); Sons of Ether, Technocracy, Ventrue, Warders, Warders of Apes, Weaver, Weaver Way, The Wyld Boys (Glass Walker Pack),

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