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|Written By:||Jason Andrew, Bill Bodden, Jennifer Coy, Dhaunae De Vir, Matt M McElroy, Karen Needham, Andrew Peregrine, Matthew Sanderson, and Monica Valentinelli|
|Edited By:||Monica Valentinelli|
|Developed By:||Matt M. McElroy|
|Creative Director:||Richard Thomas|
|Art Direction and Design:||Michael Chaney|
|Artists:||Mark Kelly, Aaron Riley, Andrew Trabbold, Rachel Kahn, Kieran Yanner, Borja Puig Linares, Vince Locke, Lawrence Van Der Mewe, Glen Osterberger|
|Special Thanks to:|| Ronni “Fatal” Radner and Ethan “Addiction” Skemp for the inspiration and ideas from their prior look at ghouls.|
Rich “So, Where’s the book?” Thomas for keeping the team on task.
Eddy “Be a Good Dog” Webb for advice and support.
Bill “Chopper” Bodden for writing up the Madison details in Anarchs Unbound.
Meredith “I am NOT a muppet” Gerber for protesting too much.
And lastly, the V20 Ghouls live outlining panel attendees at L.A. by Night for all of their great ideas, brainstorming, and enthusiasm.
|Publisher:||White Wolf Publishing, Inc.|
From the White Wolf catalog:
- By Blood It Is Done
Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse.
- By Blood It Is Made Anew
Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast all their own. Crafted by blending ghouls with dark magic, Revenants have become something else altogether.
- Ghouls & Revenants includes:
- Expanded and revised character creation for ghoul and revenant player-characters
- Clan and Sect write-ups for ghouls who serve them
- New revenant families including the Rossellini, Kairouan Brotherhood, and more.
- New rules for ghouls and revenants including new Merits & Flaws, Backgrounds, Discipline Packages, etc.
- A Storyteller chapter for advice on running ghoul-or-revenant focused chronicles.
Chapter One: Blood is LifeEdit
Detailing what a ghoul is, the possible relations between ghouls and their domitors, as well as how age affects them.
Chapter Two: Ghouldom, Blood Bonds, & SystemsEdit
Chapter Three: Clan Ghouls and OrganizationsEdit
A detailed copilation of ghouls and their standing within the thirteen Clans, as well as weaknesses an individual ghoul suffers when it consumes too much vitae of that clan. Following are various ghoul-intern organizations, both in league with a Clan and independant.
Chapter Four: Revenants and their FamiliesEdit
A list over the still existing ghoul families, introducing Kairouan Brotherhood of the Assamites, the Rossellini of the Giovanni and the Servants of Anushin-Rawan of the Ventrue, as well as several minor families.
Chapter Five: Character CreationEdit
A guide on how to build a ghoul character.
Chapter Six: StorytellingEdit
Tips on how to utilize ghouls in your chronicle or even make all-ghoul chronicles.
Appendix I: Gallery of GhoulsEdit
Templates of possible ghoul minions
Appendix II: Animal Ghouls and Monstrous CreationsEdit
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Vampire: The Masquerade books
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