Ghouls: Fatal Addiction
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| | |
| Authors: | Ronni Radner and Ethan Skemp |
| Developer: | Robert Hatch |
| Editor: | Ed Hall |
| Art Director: | Lawrence Snelly |
| Layout and Typesetting: | Robby Poore |
| Interior Art: | Guy Davis and Vince Locke |
| Front Cover Art: | Guy Davis and Vince Locke |
| Back Cover Art: | Vince Locke |
| Front and Back Cover Design: | Matt Millberger |
| Publisher: | White Wolf Publishing, Inc. |
| Imprint: | White Wolf Game Studio |
| Published: | 1997 |
| Pages: | 120 |
| Year: | 1997 |
| Publication #: | WW02021 |
| Reference #: | ISBN 1-56504-230-1 |
| Price: | $15.00 (U.S.) |
The first book for the Year of the Ally, Ghouls: Fatal Addiction studies the nature and position of ghouls and revenants in Kindred society.
Contents |
[edit] Summary
From the White Wolf catalog:
- C'mon...Everybody's Doing It...
- It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true.
- Yeah. That's what Faust said. And now the Damned want their due.
- ...You Know You Want It!
- Gouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters.
- Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too.
- Ghouls: Fatal Addiction includes:
- Rules for creating vassal, independent and revenant characters.
- New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.
- Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.
[edit] Fiction: Blood is Thicker
A cleaner in New York unwittingly becomes a ghoul.
[edit] Introduction: The First Taste
[edit] Chapter One: A Clockwork Crimson
Covers the biological, psychological and game rule details of being a ghoul. Includes the article "The Physiology of the Ghoul" by Dr. Douglas Netchurch and an excerpt from "Current Perspectives on the Psychology of the Ghoul" by Nancy O. Reage, Ph.D.
[edit] Chapter Two: Masters and Servants?
Information on the position of ghouls in Kindred society, and how some ghouls manage to survive as independents.
[edit] Chapter Three: Character Creation
Detailed rules for creating ghoul characters, including new Merits, Flaws and Derangements.
[edit] Chapter Four: Storytelling
Advice on using ghouls in a Vampire chronicle and details of some significant ghoul characters, including the "Core", the founders of the Unmastered, a group of free ghouls.
[edit] Chapter Five: Templates
Four character templates for different types of ghoul characters.
[edit] Background Information
Rather than the usual list of special thanks, Ghouls: Fatal Addiction includes a "sneak preview" of many of the titles coming up in '97-'98, including Werewolf: The Wild West, Changeling: The Dreaming Second Edition, Transylvania by Night, ÆON, and the main titles for the Year of the Lotus.
[edit] Memorable Quotes
[edit] Characters
- Dr. Douglas Netchurch
- The world's foremost authority on Kindred physiology
- Dr. Nancy O. Reage, Ph.D
- Dr. Netchurch's ghoul and a student of vampire psychology
- Ginevra Salamanca, a rebellious Obertus revenant, one of the Unmastered Core
- Gregory Winter, one of the eldest Unmastered, also one of the Core
- Carter, a secretive member of the Core who is actually a Wraith using Puppetry
- Beckett, Kindred Noddist scholar
- Lucita, Lasombra ally of Beckett
[edit] References
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