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Ghouls: Fatal Addiction

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02021
Authors: Ronni Radner and Ethan Skemp
Developer: Robert Hatch
Editor: Ed Hall
Art Director: Lawrence Snelly
Layout and Typesetting: Robby Poore
Interior Art: Guy Davis and Vince Locke
Front Cover Art: Guy Davis and Vince Locke
Back Cover Art: Vince Locke
Front and Back Cover Design: Matt Millberger
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1997
Pages: 120
Year: 1997
Publication #: WW02021
Reference #: ISBN 1-56504-230-1
Price: $15.00 (U.S.)

The first book for the Year of the Ally, Ghouls: Fatal Addiction studies the nature and position of ghouls and revenants in Kindred society.

SummaryEdit

From the White Wolf catalog:

C'mon...Everybody's Doing It...
It seems so easy. Just a sip, a taste, and you're better than all the rest. You can suck up a bullet wound to the gut. You can knock your enemies through walls with a shove. You can have all the night has to offer without sacrificing your body and soul to it. This deal is too good to be true.
Yeah. That's what Faust said. And now the Damned want their due.
...You Know You Want It!
Ghouls: Fatal Addiction is a Vampire: The Masquerade sourcebook detailing the half-human servants of the Kindred. Whether you need a few new whipping boys or just want to taste the lash yourself, this book has everything you need to create ghouls as player or Storyteller characters.
Watch out, though. This book just might make Renfield wake up and smell his fix...and the master who lives by blood might die by it, too.
Ghouls: Fatal Addiction includes:
  • Rules for creating vassal, independent and revenant characters.
  • New Merits, Flaws, Derangements and other Traits to help you roleplay a codependent blood-slave.
  • Secret societies, ghoul "games," and clan-specific information on how vampires treat their servitors.

Fiction: Blood is ThickerEdit

A cleaner in New York unwittingly becomes a ghoul.


Introduction: The First TasteEdit

Chapter One: A Clockwork CrimsonEdit

Covers the biological, psychological and game rule details of being a ghoul. Includes the article "The Physiology of the Ghoul" by Dr. Douglas Netchurch and an excerpt from "Current Perspectives on the Psychology of the Ghoul" by Nancy O. Reage, Ph.D.

Chapter Two: Masters and Servants?Edit

Information on the position of ghouls in Kindred society, and how some ghouls manage to survive as independents.


Chapter Three: Character CreationEdit

Detailed rules for creating ghoul characters, including new Merits and Flaws, and Derangements.

Chapter Four: StorytellingEdit

Advice on using ghouls in a Vampire chronicle and details of some significant ghoul characters, including the "Core", the founders of the Unmastered, a group of free ghouls.

Chapter Five: TemplatesEdit

Four character templates for different types of ghoul characters.

Background InformationEdit

Rather than the usual list of special thanks, Ghouls: Fatal Addiction includes a "sneak preview" of many of the titles coming up in '97-'98, including Werewolf: The Wild West, CTD: Changeling: The Dreaming Second Edition Bullet-pdf Bullet-nip, Transylvania by Night, ÆON, and the main titles for the Year of the Lotus.

Memorable QuotesEdit

CharactersEdit

Dr. Douglas Netchurch 
The world's foremost authority on Kindred physiology
Dr. Nancy O. Reage, Ph.D 
Dr. Netchurch's ghoul and a student of vampire psychology

ReferencesEdit

Previous book:
Montreal By Night
Game Books
Vampire: The Masquerade books
Next book:
Clanbook: Ravnos

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