Ghost Towns
From the White Wolf Wiki, the most complete White Wolf reference
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| Authors: | Nancy Amboy, Andrew Bates, Richard E. Dansky, Steve Miller, Derek Pearcy, Ethan Skemp, John Wick, Fred Yelk |
| Developers: | Justin Achilli, Richard E. Dansky |
| Editor: | Aileen E. Miles |
| Art Director: | Lawrence Snelly |
| Interior Art: | Ron Brown, Tom Fowler, Scott Fischer, Darren Fryendall, Jeff Parker, Shea Anton Pensa, Matt Roach |
| Front Cover Art: | Andrew Robinson |
| Back Cover Art: | Matt Roach |
| Cover Design: | Robby Poore |
| Layout & Typesetting: | Robby Poore |
| Publisher: | White Wolf Publishing, Inc. |
| Imprint: | White Wolf Game Studio |
| Published: | 1998 |
| Pages: | 103 |
| Year: | 1887 |
| Publication #: | WW 03703 |
| Reference #: | 1-56504-343-X |
| Price: | $15.00 US |
Ghost Towns is a supplement for the Werewolf: The Wild West game, discussing the effects of the Umbra in the Wild West, including the influence of the Shadowlands and the wraiths that dwell there.
Contents |
[edit] Summary
From the White Wolf catalog:
- Ghost Towns Ain't All Deserted
- The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...
- Werewolves and Ghosts Side-by-Side
- Ghost Towns offers a wealth of information to Storytellers wishing to incorperate events from beyond the Shroud into their Werewolf: The Wild West chronicles. Whether the chronicle demands area-specific information or a well-defined system for integrating ghosts into the story, Ghost Towns details it all. A unique resource for the ever-popular crossover World of Darkness games, Ghost Towns is a boon to Werewolf and Wraith players alike.
[edit] Legends of the Garou: Sheol Valley
[edit] Introduction: How to Use This Book
[edit] Chapter One: Building a Better Ghost Town
How ghost towns were usually created, and who, in terms of both Garou and wraith, you might expect to find in one.
[edit] Chapter Two: Notable Ghost Towns
Information on Baton Rouge, Louisiana; Hatter's Well, Arizona; Malvado Canyon; Paradise, Montana and Lawrence, Kansas.
[edit] Chapter Three: Storytelling
Storytelling tips for bringing Garou and wraiths together, and basic ideas for chronicles.
[edit] Appendix: Piercing the Shroud
Rites that the Garou can use to enter the Umbra, notes on Garou in the Shadowlands, and notes on wraiths in the Skinlands.
[edit] Background Information
This book heavily crosses over with Wraith: The Oblivion; it is advised that Storytellers have a copy of Wraith handy when using the information in this book in a campaign.
[edit] Memorable Quotes
[edit] Characters
[edit] References
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