|Authors:||Nancy Amboy, Andrew Bates, Richard E. Dansky, Steve Miller, Derek Pearcy, Ethan Skemp, John Wick, Fred Yelk|
|Developers:||Justin Achilli, Richard E. Dansky|
|Editor:||Aileen E. Miles|
|Art Director:||Lawrence Snelly|
|Interior Art:||Ron Brown, Tom Fowler, Scott Fischer, Darren Fryendall, Jeff Parker, Shea Anton Pensa, Matt Roach|
|Front Cover Art:||Andrew Robinson|
|Back Cover Art:||Matt Roach|
|Cover Design:||Robby Poore|
|Layout & Typesetting:||Robby Poore|
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Publication #:||WW 03703|
From the White Wolf catalog:
- Ghost Towns Ain't All Deserted
- The Savage West is dotted with numerous sites that wraiths call home. Of course, when those wraiths start becoming a problem for the local Garou, relations between werewolves and ghosts sometimes get ugly. Just how ugly depends on what town you're talking about, and which particular pack of Garou...
- Werewolves and Ghosts Side-by-Side
- Ghost Towns offers a wealth of information to Storytellers wishing to incorperate events from beyond the Shroud into their Werewolf: The Wild West chronicles. Whether the chronicle demands area-specific information or a well-defined system for integrating ghosts into the story, Ghost Towns details it all. A unique resource for the ever-popular crossover World of Darkness games, Ghost Towns is a boon to Werewolf and Wraith players alike.
Legends of the Garou: Sheol ValleyEdit
Introduction: How to Use This BookEdit
Chapter One: Building a Better Ghost TownEdit
How ghost towns were usually created, and who, in terms of both Garou and wraith, you might expect to find in one.
Chapter Two: Notable Ghost TownsEdit
Chapter Three: StorytellingEdit
Storytelling tips for bringing Garou and wraiths together, and basic ideas for chronicles.
Appendix: Piercing the ShroudEdit
This book heavily crosses over with Wraith: The Oblivion; it is advised that Storytellers have a copy of Wraith handy when using the information in this book in a campaign.
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