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Geist: The Sin-Eaters Rulebook

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Initial Concept and Design: Russell Bailey, Kelley Barnes-Hermann, Jason Bolte, Joseph Carriker, John Chambers, Aileen E. Miles, Ethan Skemp, Richard Thomas, Aaron Voss, Zack Walters, Eddy Webb and Chuck Wendig
Written By: Alan Alexander, Jess Hartley, Jesse Heinig, Wood Ingham, Matthew McFarland, John Newman, Christopher Simmons, John Snead, Malcolm Sheppard, Travis Stout, Chuck Wendig and Stewart Wilson
Developer: Ethan Skemp
Creative Director: Richard Thomas
Art Direction and Book Design: Craig S Grant
Interior Art: Joel Biske, Jennifer Frison, Craig S Grant, Craig Henderson, Jeff Holt, Coz Koniotis, Kyri Koniotis, Justin Norman, Richard Pellegrino, Federico Piatti, Matt K Smith, John Wigley
Cover Design: Craig S Grant
Keys: Robert Dixon
Playtesters: Alan Alexander, Brad Allbritton, Dawn Andrews-Lynn, Luke Boswell, David Bounds, Charles Burk, Kat Burress, Stephen Carpenter, Anwen Eslinger, Rodney Eslinger, Frank Frey, Martin Henley, Matt Heslin, Elgin Howell, Jamie Jackson, Laura Jackson, Matt Karafa, Lori Karpinecz, Steve Karpinecz, Eloy Lasanta, David Martin, Frederick Martin-Shultz, Adam Maxwell, Josh G. C. Maxwell, John Olvey, Chris Simmons, Matthew McFarland, John Newman, Joshua Smart, Andrew Steyer, Brian Wade, Eddy Webb, Michelle Webb, Chuck Wendig, J. T. White
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 13, 2009
April 30, 2012 (1.1)
Pages: 312
Year: 2009
Publication #: WW 60500
Reference #: ISBN 1-58846-377-7
PDF: Bullet-pdf.png Bullet-nip
Price: $34.99
PDF: $19.99

Geist: The Sin-Eaters Rulebook is the core rulebook for Geist: The Sin-Eaters.

Summary Edit

From the Onyx Path catalog:

It's a story that begins with death -- with your death.
Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?
Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city?
The story begins there -- with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.
You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.
Death is a door.
You are the one with the key.
Geist: The Sin-Eaters is the sixth game in the Chronicles of Darkness.
Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

Rum is the Drink the Dead Like Best Edit

Introduction Edit

Chapter One: At the Cemetery Gate Edit

Chapter Two: Character Creation Edit

Chapter Three: Systems Edit

Chapter Four: Storytelling Edit

Appendix One: Descent to the Underworld Edit

Appendix Two: The Modern Gomorrah (New York City) Edit

Background Information Edit

  • The original edition had a number of errors and other missing information, so a "Geist 1.1" edition was released in PDF and print on April 30, 2012, replacing the original edition. It's a first for this sort of version editing, where the existing file is edited rather than a new edition being released.

Memorable Quotes Edit

Characters Edit

References Edit

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