Geist: The Sin-Eaters
From the White Wolf Wiki, the most complete White Wolf reference
Geist was first announced on August 14, 2008 in the back of the Hunter: The Vigil Rulebook. It's slated to be the seventh World of Darkness game (not including the WOD core mortals setting), and the fourth limited-run game. A follow-up ad in the Horror Recognition Guide announces it will be released in August, 2009.
White Wolf's Geist forum gives the full title as Geist: The Sin-Eaters.
Geist's skull logo was shown on the White Wolf LiveJournal in late February 2009.
The Amazon.com entry for the rulebook states:
- A rulebook for playing the Sin-Eaters, mortals who have passed through the gates of Death and returned, bonded with the unusual shades known as geists. An expanded look at death and the Underworld in the World of Darkness, from simple ghosts to strange threats such as the Kerberoi. Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on Sin-Eaters.
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[edit] Sin-Eaters
See also: Bound
Sin-Eaters, also known as the Bound, are mortals who have died, but made deals with strange, alien spirits called Geists to return to life. This does not come without a price; they must share their body, mind, and desires with the Geist, and often spend as much time confronting the death around them as well as appeasing their new "friend" as they try to continue their own life.
The Bound regain mystical power, or Plasm, depending on their archetype. They also must maintain Synergy, reflecting the balance of how well they work with their unearthly partner.[1]
[edit] Geist
See also: Geist
Geists are a special kind of spirit able to return to "life" by making a pact with a human near death. Once ghosts, they have separated themselves from their mortal identities, embracing the ideas and imagery of their deaths, coming to embody those images. [2]
[edit] Archetype
See also: Archetype
A Sin-Eater's archetype describes her outlook on death, how she approaches her new existence as one of the Bound. By acting in accordance with their archetype at cost to themselves, a Sin-Eater can regain Plasm.
[edit] Keys
See also: Key
When one of the Bound has their near-death experience, also called a Threshold, it also gives them an affinity with a certain Key; this Key taints the way that a Bound can use their powers. This also ties into their Keystone, a special artifact reflecting the manner of a Geist's death. [3]
[edit] Manifestations
See also: Manifestation
A Manifestation is the power a Geist can channel. They are fueled by Plasm. [4]
[edit] Krewes
See also: Krewe
A Krewe is a term for an alliance of Sin-Eaters. They scale from small, localized groups akin to street gangs to grander occult-based organizations akin to the secret societies that Sin-Eaters gathered into originally.[5]
