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Gehenna (book)

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02999
Authors: Bjørn T. Boe, Travis-Jason Feldstein, Christopher Kobar and Dean Shomshak.
Storyteller Game System: Mark Rein•Hagen
Developer: Justin Achilli
Editor: Carl Bowen
Art Direction: Richard Thomas
Artists: Michael Gaydos, Andrew Trabbold, Christopher Shy, Vince Locke, Matt Mitchell, Guy Davis, Drew Tucker, Josh Timbrook
Cover Art: William O'Connor
Layout: Mike Chaney
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: January 14, 2004
Pages: 248
Year: 2004
Publication #: WW02999
Reference #: ISBN 1-58846-246-3
Price: $29.99 US

Gehenna is the final book for the original run of Vampire: The Masquerade. Part of the Time of Judgment, it offers four different Gehenna scenarios and a wealth of other information to assist Storytellers in bringing the world of the Kindred to an end.

SummaryEdit

From the White Wolf catalog:

The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do?
FOR THE DAMNED
Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters.

Prelude: OuroborosEdit

Dr. Douglas Netchurch is summoned to the Middle East, where two factions of vampires fight over the child of a Thin Blood.

Introduction: The Beginning of the EndEdit

An overview of the lead up to Gehenna, including the signs, the Sects' opinions, and the current known state of each of the Antediluvians, as well as a brief summary of the rest of the book.

Chapter One: The Final NightsEdit

A series of more in-depth case studies on the state of play in the World of Darkness prior to Gehenna. As well as covering the various factions and powerful players on the world stage of the Jyhad, it also introduces the Withering and has general advice for Storytellers running a Gehenna chronicle.

Chapter Two: WormwoodEdit

A Gehenna scenario in which God brings judgement on all vampires through Wormwood, destroying them utterly - except perhaps for a few Chosen who might survive.

Chapter Three: Fair is FoulEdit

A scenario in which the traditional vampire creation myth of Caine turns out to be only part of the story, and it is neither Caine nor God who comes to pass judgement on the Kindred.

Chapter Four: NightshadeEdit

A scenario in which an ancient vampire's awakening breaches the Masquerade, and the fight against its evil occurs against a backdrop of mortal chaos.

Chapter Five: The Crucible of GodEdit

In a reversal of the Nightshade scenario, this version of Gehenna begins with the end of the Masquerade, and the ensuing war between Kindred and Kine awakens the Antediluvians who seek to ascend to godhood...

Chapter Six: StorytellingEdit

An in-depth discussion of how to run a Gehenna chronicle.

Appendix: CharactersEdit

Stats and background for the major characters, featured in each of the scenarios.

The First VampireEdit

A few words about Caine.

Background InformationEdit

One of the four Time of Judgement books which ended the World of Darkness, the other three being WTA: Apocalypse (book) Bullet-pdf Bullet-nip, MTAs: Ascension (book) Bullet-pdf Bullet-nip and cWOD: World of Darkness: Time of Judgment Bullet-pdf Bullet-nip.

CharactersEdit

TerminologyEdit

The Time of Thin Blood, the Time of Judgement, Anthelios, the disappearance of Lucifer and release of the Fallen, the Withering, the Reckoning, the Week of Nightmares, the Sixth Great Maelstrom and just about anything else that has ever even vaguely pointed towards Gehenna.

Previous book:
VTM: The Red Sign Bullet-pdf Bullet-nip
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