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GURPS Vampire Companion

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Written By: Chris W. McCubbin
Based on the original game material by: Andrew Greenberg, Daniel Greenberg, Mark Rein•Hagen, Graeme Davis, Bill Bridges, Ryk Strong, Teeuwynn, Robert Hatch, Steven C. Brown, J. Morrison, Frank Frey, Aaron Voss, Travis Williams, Josh Timbrook, Dustin Browder, Steve Crow, Sam Chupp, William Spencer-Hale, Lyndi Hathaway and Stewart Wieck
Edited By: Jeff Koke
Cover by: Timothy Bradstreet
Illustrated by: Shea Ryan
Additional Inking by: Ben Anglin
GURPS System Design by: Steve Jackson
Page Layout and Typography by: Jeff Koke
Interior and Color Production by: Jeff Koke
Print Buying by: Andrew Hartsock
Sales Manager: Dana Blankenship
Publisher: Steve Jackson Games
Published: 1994
Pages: 160
Year: 1994
Publication #: SJGO 6069
Reference #: ISBN 1-55634-285-3
Price: $19.95 US

GURPS Vampire Companion (also referred to as GURPS Vampire: The Masquerade Companion) is the companion volume for GURPS Vampire: The Masquerade. This sourcebook adapts material from the Vampire: The Masquerade books VTM: The Players Guide Bullet-pdf Bullet-nip and the Players Guide to the Sabbat into Steve Jackson Games' roleplaying game GURPS.


From the back cover:

The Darkness Grows...
The dark screams of the living touch not your bitter soul.
You are torn between fealty to your elder masters and the surge of power within your young, vibrant blood.
The black dogs of the Sabbat are your sworn enemies... or they are your hidden leaders.
You are Kindred. You are Childe of the Damned.
There is great power in Undeath.
The GURPS Vampire Companion takes over where GURPS Vampire left off. Within these pages, you will find new Disciplines, advanced Disciplines for elder vampires, and all the new clans and bloodlines from the Vampire Player's Guide and the Player's Guide to the Sabbat, including an entire chapter on the diabolical Sabbat, their history, motivations and tactics.
Also included are new rules for elder vampires, including the mysterious Inconnu, plus new GURPS advantages and disadvantages to help players enhance and customize their GURPS Vampire characters.
And more... detailed rules for stalking and hunting, new conversion notes and four original adventure seeds to help spark unique GURPS Vampire campaigns.



1. CharactersEdit

2. Elder VampiresEdit

3. New Clans and BloodlinesEdit

4. The SabbatEdit

5. DisciplinesEdit

6. PermutationsEdit

7. ConversionsEdit



Background InformationEdit

Memorable QuotesEdit



Previous book:
GURPS Werewolf: The Apocalypse
Game Books
GURPS World of Darkness books
Next book:
GURPS Mage: The Ascension

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