Written By: | Robert M. Schroeck |
Based on the original game by: | Stewart Wieck |
Additional game material by: | Sam Chupp, Christopher Earley, Robert Hatch, Chris Hind, Mark Rein•Hagen, Kathleen Ryan, Stephan Wieck, Travis Williams and Keith Winkler |
Edited By: | Jeff Koke |
Cover Painting by: | John Zeleznik |
Cover Graphics by: | Jeff Koke |
Illustrated by: | Dan Smith |
GURPS System Design by: | Steve Jackson |
Page Layout and Typography by: | Jeff Koke |
Interior and Color Production by: | Jeff Koke |
Production Assistance by: | Lillian Butler |
Print Buying by: | Andrew Hartsock |
Sales Manager: | Dana Blankenship |
Publisher: | Steve Jackson Games |
Published: | 1994 |
Pages: | 192 |
Year: | 1994 |
Publication #: | SJGO 6068 |
Reference #: | ISBN 1-55634-284-5 |
Price: | $19.95 US |
GURPS Mage: The Ascension is the official adaptation of White Wolf's World of Darkness storytelling game Mage: The Ascension to Steve Jackson Games' GURPS rules system.
Summary
From the back cover:
- Truth Until Paradox
- Humanity lies ignorant, wandering through their empty lives like sheep.
- The true power in the world comes not from wealth or armies or science.
- There is only one true power. The arcane arts. The power of the soul. Reality programming.
- Magick.
- Enter the World of Darkness, where mages of the awakened Traditions battle the cold Technocracy in an ancient war to decide the fate of humanity's fragile souls.
- Wield incredible, earth-shaking power, but do not be too arrogant, for all power has its price. The forces of Paradox wait to destroy those who bend reality too much.
- Enter a world without limits. Enter a world where everything is possible.
Prologue
Introduction
1. On the Dark Side
2. Characters
3. The Traditions
4. Magick
5. Permutations
6. Into the Umbra
7. The Technocracy
8. Bestiary
9. Conversions
Lexicon
Index
Background Information
Memorable Quotes
Characters
References
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