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Four Directions

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The Contracts of Four Directions are a set of changeling abilities found in Winter Masques. They are most commonly used in the Directional Courts where they were invented.

This contract is made with direction but also lets changelings understand and manipulate space.

AbilitiesEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Mindfinder - A changeling can find someone they have met before by attuning their internal awareness to the individual's chi.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Finding the Flow - Tapping into the natural flow of the world around him, a changeling is able to avoid hazards and difficulties that would slow others down.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Inequity of the Center - By disrupting a target's flow of chi, a changeling can confuse and dizzy them.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet The Hundred Steps - After walking 100 steps away from a room or building in all four directions, a changeling protects it from interference.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Harmony of Portals - A changeling using this clause can step through one door and walk out another one miles away.

ReferencesEdit

Changeling: The Lost Contracts

Universal:

Board · Dream · Hearth · Hours · Lucidity · Mirror · Moon · Omen · Smoke · Thorns and Brambles

Seeming:

Animation · Artifice · Communion · Darkness · Den · Elements · Fang and Talon · Forge · Oath and Punishment · Reflections · Separation · Shade and Spirit · Stone · Vainglory · Wild

Court:

Eternal Spring · Fleeting Spring · Verdant Spring · Eternal Summer · Fleeting Summer · Punishing Summer · Eternal Autumn · Fleeting Autumn · Spell-Bound Autumn · Eternal Winter · Fleeting Winter · Sorrow-Frozen Heart · Entropy · Four Directions · Potential

Goblin:

Goblin Contract · Fortune · Sacrifice · Wyrd

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