Name: | Fortitude |
Pronunciation: | |
Clans: | Gangrel, Ravnos, Ventrue |
Bloodlines: | Akunanse, Blood Brothers, Cappadocians, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Impundulu, Ishtarri, Kinyonyi, Lamia Mla Watu, Nkulu Zao, Salubri, Samedi |
Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.
Overview
Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God's curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy[1].
Normally Fortitude does not need to be activated, and each dot is added to all soak rolls. Even Risen wraiths may also acquire this Discipline with the right training.
Official Abilities
There are no individual powers for Fortitude until level 6. At that point characters may choose to gain additional Fortitude soak dice or learn a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.
Advanced Powers
- [1]
- Personal Armor: Weapons that hit you may break
- Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
- Stand Against All Foes: Cannot be moved from your spot by any force
- Alabastard: Ignore damage penalties
- [2]
- Armor of Kings: Weapons that hit you may break, doing no damage
- Curse the Laurel: Slowly move stakes from your heart
- Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
- Shared Strength: Grant your supernatural resilience to another
- [3]
- Adamantine: Weapons that hit you may break, doing no damage
- Eternal Vigilance: Remain awake during the day almost at full strength
- King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
- Repair the Undead Flesh: Heal aggravated damage without need of rest
- Armored Flesh: Be suffer no damage outside of combat and block attacks with your bare hands.
- [4]
- Arm of Prometheus: Make one of your limbs completely indestructible for 10 minutes
References
^ Levels 1-5
Fortitude | Vampire: The Masquerade - Bloodlines |
^ Level 6
Armor of Vitality | Dark Ages Companion | Pg. 84 |
Personal Armor | Guide to the Camarilla | Pg. 90 |
The Knight’s Bane | Vampire: The Dark Ages 20th Anniversary Edition | Pg. 221 |
Sensory Shield | Clanbook: Gangrel Revised | Pg. 64 |
Stand Against All Foes | Players Guide to High Clans | Pg. 155 |
Alabastard | Anarchs Unbound | Pg. 110 |
^ Level 7
Bestow Vigor | Dark Ages Companion | Pg. 84 |
Shared Strength | Guide to the Camarilla | Pg. 91 |
The Blessing of Vitality | Vampire: The Dark Ages 20th Anniversary Edition | Pg. 221-222 |
Curse the Laurel | Clanbook: Ventrue Revised | Pg. 76 |
Resilient Mind | Clanbook: Gangrel Revised | Pg. 65 |
Armor of Kings | Players Guide to High Clans | Pg. 155 |
^ Level 8
Eternal Vigilance | Dark Ages Companion | Pg. 84 |
Adamantine | Guide to the Camarilla | Pg. 91 |
King of the Mountain | Clanbook: Gangrel Revised | Pg. 66 |
Repair the Undead Flesh | Players Guide to High Clans | Pg. 156 |
Armored Flesh | Vampire: The Dark Ages 20th Anniversary Edition | Pg. 222 |
^ Level 9
Arm of Prometheus | Players Guide to High Clans | Pg. 156 |
^ Level 10
Plot Device | Gehenna | Pg. 182 |
- ↑ DAV: Players Guide to High Clans, p. 155
Vampire: The Masquerade Disciplines | ||
---|---|---|
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy | ||
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