White Wolf Wiki
Register
Advertisement
Fortitude
Name: Fortitude
Pronunciation:
Clans: Gangrel, Ravnos, Ventrue
Bloodlines: Akunanse, Blood Brothers, Cappadocians, Daughters of Cacophony, Gargoyles, Harbingers of Skulls, Impundulu, Ishtarri, Kinyonyi, Lamia Mla Watu, Nkulu Zao, Salubri, Samedi

Fortitude is a Discipline that grants Kindred unearthly toughness, even to the point of resisting fire and sunlight.

Overview

Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God's curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy[1].

Normally Fortitude does not need to be activated, and each dot is added to all soak rolls. Even Risen wraiths may also acquire this Discipline with the right training.

Official Abilities

There are no individual powers for Fortitude until level 6. At that point characters may choose to gain additional Fortitude soak dice or learn a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Advanced Powers

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Personal Armor: Weapons that hit you may break
    • Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties
    • Stand Against All Foes: Cannot be moved from your spot by any force
    • Alabastard: Ignore damage penalties
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Armor of Kings: Weapons that hit you may break, doing no damage
    • Curse the Laurel: Slowly move stakes from your heart
    • Resilient Minds: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers
    • Shared Strength: Grant your supernatural resilience to another
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • Adamantine: Weapons that hit you may break, doing no damage
    • Eternal Vigilance: Remain awake during the day almost at full strength
    • King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop
    • Repair the Undead Flesh: Heal aggravated damage without need of rest
    • Armored Flesh: Be suffer no damage outside of combat and block attacks with your bare hands.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet[4]
    • Arm of Prometheus: Make one of your limbs completely indestructible for 10 minutes

References

^  Levels 1-5

Fortitude Vampire: The Masquerade - Bloodlines

^  Level 6

Armor of Vitality Dark Ages Companion Pg. 84
Personal Armor Guide to the Camarilla Pg. 90
The Knight’s Bane Vampire: The Dark Ages 20th Anniversary Edition Pg. 221
Sensory Shield Clanbook: Gangrel Revised Pg. 64
Stand Against All Foes Players Guide to High Clans Pg. 155
Alabastard Anarchs Unbound Pg. 110

^  Level 7

Bestow Vigor Dark Ages Companion Pg. 84
Shared Strength Guide to the Camarilla Pg. 91
The Blessing of Vitality Vampire: The Dark Ages 20th Anniversary Edition Pg. 221-222
Curse the Laurel Clanbook: Ventrue Revised Pg. 76
Resilient Mind Clanbook: Gangrel Revised Pg. 65
Armor of Kings Players Guide to High Clans Pg. 155

^  Level 8

Eternal Vigilance Dark Ages Companion Pg. 84
Adamantine Guide to the Camarilla Pg. 91
King of the Mountain Clanbook: Gangrel Revised Pg. 66
Repair the Undead Flesh Players Guide to High Clans Pg. 156
Armored Flesh Vampire: The Dark Ages 20th Anniversary Edition Pg. 222

^  Level 9

Arm of Prometheus Players Guide to High Clans Pg. 156

^  Level 10

Plot Device Gehenna Pg. 182

Vampire: The Masquerade Disciplines
Animalism · Auspex · Blood Sorcery · Celerity · Dominate · Fortitude · Obfuscate · Oblivion · Potence · Presence · Protean · Thin-Blood Alchemy
Amalgams Chimerstry · Dementation · Obeah · Serpentis · Valeren · Vicissitude
Legacy Abombwe · Bardo · Chimerstry · Daimonion · Deimos · Dementation · Flight · Kai · Kineticism · Maleficia · Melpominee · Mytherceria · Nihilistics · Obeah · Obtenebration · Quietus · Rift · Sanguinus · Serpentis · Spiritus · Striga · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika
Legacy Blood Magic Abyss Mysticism · Akhu · Thaumaturgical Countermagic · Dur-An-Ki · Mortis · Nahuallotl · Voudoun Necromancy · Western Necromancy · Ogham · Sadhana · Sihr · Thaumaturgy · Dark Thaumaturgy · Sielanic Thaumaturgy · Assamite Sorcery · Anarch Sorcery · Koldunic Sorcery · Setite Sorcery · Wanga
Advertisement