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Flux is an offshoot of Inhabit (and its earlier form, Kinesis), in that it mostly affects items in the living world. Despite their close relation in terms of what they can affect, Flux exists purely to be used on the Quick, and does not have any major side-benefits, like Soulforging, to support it. Therefore, after the Breaking of the Guilds, practitioners of Flux were soon banished. There is some debate why Flux was made expressly forbidden while the other Guilds in violation of the Dictum Mortuum were allowed to remain in strictly limited capacities, but the reasoning remains unknown to this day.
Alchemists differ from their cousins the Artificers the most in how they affect items. Where most users of Inhabit can use them as intended, they cannot alter them structurally, or move them around of their own free will unless the item already has some mobility. Those who study Flux rather than fear it feel strongly about what they can do to items, and many find roles for themselves protecting or destroying relics and Fetters.
Unlike the other Shroud-crossing Arcanoi, especially Pandemonium, many Alchemists do not have a grand artistic sense about their abilities. In fact, most Alchemists feel that items have some kind of life of their own, and that is why their powers can affect these things so strongly; some dedicate their lives to studying how their powers can improve the "life" of the objects in their power.
Messing up a use of Flux usually has the strongest effect on the object in question. In most cases irreversible damage or destruction is the result.
- Grave Mold: An Alchemist can grow mold or lichen on an object.
- Sense Fluxion: An Alchemist can determine if Flux has been used on an object.
- Rot: An Alchemist can cause a small, non-living object to age rapidly.
- Strengthen: An Alchemist can improve the very structure of an object.
- Decay: An Alchemist can cause widespread decay in a number of objects.
- Puppet Theater: An Alchemist can animate several small items at one time.
- Automaton: An Alchemist can pull objects together to form a body.
Flux abilities during the Great War are the same as the basic abilities and standard powers with the following exceptions, which replace the skills of the same level or where noted.
- White Stone: This is essentially the same as Strengthen.
- Black Stone: This is essentially the same as Decay.
- Racing Corruption: This allows the decay effect of Black Stone to affect a wider area, but with less damage.
The Great 13: