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Flowers of Hell: The Demon Players Guide

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Credits
Writers: Dave Brookshaw, Jim Fisher, Susann Hessen, David A Hill Jr, Danielle Lauzon, Neall Raemonn Price, Renee Ritchie, Travis Stout, Stew Wilson, Peter Woodworth, Filamena Young, Eric Zawadzki
Developer: Matthew McFarland
Editor: Michelle Lyons-McFarland
Artists: Vince Locke, Andrew Trabbold, James Denton, Luis Sanz, Avery Butterworth
Cover Artist: Cathy Wilkins
Art Direction & Design: Mike Chaney
Creative Director: Richard Thomas
Special Thanks
This book is dedicated to David A Hill Jr and Filamena Young, and their children. Everyone has a rough year now and again, but sometimes it just reaches the “oh, come on, now” stage. We can’t do much, but we wanted to say, in print, how much we appreciate all of the hard work you do in making these dark worlds come to life, even in the midst of adversity.
Publisher: Onyx Path Publishing
Imprint: White Wolf
Published: June 25, 2014
Pages: 175
Year: 2014
PDF: DriveThruRPG.com Bullet-pdf.png
Price: PDF: $16.99

Flowers of Hell: The Demon Players Guide is a sourcebook for Demon: The Descent. The book is a player's guide, providing new details and mechanics for developing characters.

Summary Edit

From the Onyx Path catalog:

I want to be human, sometimes.
I think about what they have and how simple it all must be.
Even if they aren't sure of their identities, at least for them the question is multiple choice.
A human can only be so many different things.
But to really survive after the Fall, you have to let go of everything, including identity.
It has to be constantly changing.
That's the only way you can stay hidden - never give the Machine something to zero in on.
-Comrade West
Flowers of Hell: The Demon Players Guide expands on the material presented in Demon: The Descent, with additional information on the Agendas, the Unchained condition and mindset, and how the reason for the Fall - the catalyst - affects game play and character development. You'll also find rules for suborning Infrastructure and what kinds of risks and rewards it brings.
The book also includes a plethora of new Embeds, Exploits, demonic form abilities, and Merits, as well as an entire chapter on Gadgets and how they can make your demon's Descent easier...or at least, much more interesting.

The Setup Edit

Introduction Edit

Chapter One: Fallen From the Machine Edit

Chapter Two: Hacking the God-Machine Edit

Chapter Three: Recycled Materials Edit

Chapter Four: Gadgets Edit

Background Information Edit

Memorable Quotes Edit

Characters Edit

References Edit

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RMPC: Ready-Made Player Characters: The Keystone Bullet-pdf Bullet-nip
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