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Territories is a sourcebook for Werewolf: The Forsaken. In the book, the concept of werewolf territories is expanded upon.

Summary[]

From the Onyx Path catalog:

“I don’t give a damn if you think you have some sort of right to this place. I don’t care what the Shadow looked like before you got here, and I don’t care if you’re the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it’s yours by right. If you can’t, you had no right trying to call it your own in the first place.”
-- Jack Timber, Blood Talon
Borders Drawn in Blood
It’s worth fighting for, even dying for. A pack’s land is its lifeline — it is the haven for their loved ones, the wellspring of their spiritual power, the last battleground. Learn just what it is that werewolves fight for — and why. The line must be drawn.
A Sourcebook Book for Werewolf: The Forsaken™
This book includes:
  • A players’ guide to helping design the elements of the pack’s territory, complete with a system for purchasing elements both helpful and baneful
  • A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right
  • Five sample territories to be dropped into any chronicle

Contents[]

Prologue: Homecoming[]

A pack of werewolves attack humans on their territory.

Introduction[]

  • Inspirations:
    • The Shield (TV Show)
    • SimCity (Computer Game)

Chapter One: Drawing Borders (Player Design)[]

Discusses selecting territories and helps players be aware of the options for doing so and the advantages and drawbacks of various kinds of domains. This chapter also presents new game systems for representing territorial changes and evolution.

  • Rural:
    • Caverns/Tunnels
    • Cliff/Ridge
    • Desert
    • Fallow Prairie
    • Factory Farm
    • Farm
    • Glacier/Icepack/Tundra
    • Landfill or Garbage Dump
    • Ocean/Sea/Great Lake
    • Pond/Lake/Lakefront
    • River/Riverside
    • Stream
    • Swamp/Marsh/Wetland
    • Woods/Forest
  • Urban/Suburban:
    • Apartment Building
    • Big Box Store
    • Club or Bar
    • Factory
    • Houses/Housing
    • Mall/Strip Mall
    • Museum/Library
    • Office Building/Skyscraper
    • School
    • Shop or Restaurant
    • Stadium or Area
    • Theater/Opera House
  • General Features:
    • Cemetery
    • Church
    • Criminal District
    • Empty Building
    • Highway
    • Hospital
    • Military Base
    • University or Postsecondary School
    • Utilities
  • Territory Descriptors:
    • Ambush Site
    • Arcane
    • Contested
    • Essence Current/Ley Line
    • Notorious
    • Haunted
    • Media Center
    • Neutral Ground
    • Occluded
    • Poor
    • Pure
    • Rich
    • Sanguine
    • Virgin
  • Territory-Wide Descriptors:
    • Arctic
    • Dry
    • High
    • Tropical
    • Wet

Territorial Merits, Gifts and Rites[]

Chapter Two: Marring the Land (Storytelling)[]

Presents advice for the Storyteller on fleshing out existing territories and using the territory as a character in a chronicle. Also present are pointers for how territories can change with and without the characters' involvement and a list of potential encounters and events that the Storyteller can use to springboard stories.

Chapter Three: Lines in the Sand (Sample Territories)[]

Consists of five sample territories to use in your chronicles - a small town, a stretch of wilderness, a section of city, a swath of suburbia and a incipient war zone. These places may serve either as refuges for the characters or as enticing goals for them to achieve. Some of these territories are written as specific places, but can easily be shifted to any locale that the chronicle requires. Other territories are more general, with no real geographical location intended but still full of easy-to-use hooks, characters and places worth fighting over.

Small Town: Hood River (Oregon)[]

The Forested Wilderness[]

  • Loci:
    • The Cave (The Bear Den) - Rating: ***
    • The Water Hole (The Babbling Brook) - Rating: *
    • The Mountain Peak (The Alpine Meadow) - Rating: *****
    • The Ancient Tree (Great Sequoia) - Rating: *****

The City Block[]

  • Loci:
    • Gathering Places (The Corner Coffee Shop) - Rating: *
    • The Workplace (The Conference Room Table) - Rating: **
    • Memorials (The War Memorial) - Rating: ****
  • Locals:
    • The Creepy Drifter
    • The Drug Dealer
    • The Guardian of the People
    • The Street Kid
    • Urban Avatar - Spirit
  • Threats:
    • The Police
    • Beshilu Guerilla
    • Vampire Bikers
    • The Urbane Spider Woman - Madame X (Azlu)
    • The Well-Connected Slumlord

Suburbia[]

  • Loci:
    • The Gazebo at the Center of Town - Rating: ****
    • The Neighborhood Dog's Collar (Buddy - Dog Spirit) - Rating: *
    • The Crawlspace - Rating: ***

War Zone: The Organ Pipe Cactus National Monument[]

Background Information[]

Memorable Quotes[]

Characters[]

  • Jack Timber, Blood Talon
  • Crimson aka "Renate Long" - Werewolf
  • Mike - Werewolf
  • Judy - Werewolf
  • Tucker - Werewolf
  • K.C. - Werewolf
  • Shelly - Werewolf
  • Mr. Greene - Werewolf
  • Gabriel Ward, Predator King alpha of the Earthen Vengeance Pack

Hood River (Oregon)[]

  • Gary Forbes, Teacher (Ret.)
  • Anya Colby, Superintendent of Schools
  • Fillmore Herz, Owner of Herz Orchards
  • Aaron Gosley, Owner of Gosley-Fords Fruit
  • Sterling Fords, Fruit Packer
  • Robert Owens, President of the Parkdale Lions - Wolf-Blooded
  • Darlene Herz, Clan Matriarch
  • Gibert Owens - Hunters in Darkness, Irraka, Rotten Leaf Steps Pack
  • Owl's Wing - Hunters in Darkness, Ithaeur, Rotten Leaf Steps Pack
  • Mark Wing - Hunters in Darkness, Rahu, Rotten Leaf Steps Pack
  • Cathy Admonton - Hunters in Darkness, Cahalith, Rotten Leaf Steps Pack
  • Mouth-Under-the-Mountain - Spirit in or of Mount Hood
  • Flowering Judgment, Fertility-Spirit in Revolt
  • Black Blood Guardian, Enigma of the Heart Tree

Suburbia[]

  • Sample Personae:
    • Justine Fowles, the Local History Expert
    • Don "Butch" Bagrowski, the Neighborhood Watch Leader
    • Mike Lewis, the Vandal
    • Officer Ben "Mac" MacDonald, Jumpy Cop
    • Henry Smith, the Witness
    • Rev. David Logan, the Profiteer

War Zone: The Organ Pipe Cactus National Monument[]

  • King Spine, Spirit Lord
  • Garbed-in-Flesh-of-Shadows, Lord of a Spirit Court
  • Black Fire, Inexperienced Firestorm-Spirit
  • Aaron Masters, Ivory Claw, Blessed-by-Ice Pack
  • William Masters, Ivory Claw, Blessed-by-Ice Pack
  • Jonathon Masters, Ivory Claw, Blessed-by-Ice Pack
  • Sarah Masters, Ivory Claw, Blessed-by-Ice Pack
  • Ban Hiinek, Predator King, Lost Obsidian Claws (Tohono O'odham) Pack Alpha
  • Ge'e Mashad, Predator King, Lost Obsidian Claws (Tohono O'odham) Pack
  • Chevor, Predator King, Lost Obsidian Claws (Tohono O'odham) Pack Second-in-Command and Ban's daughter
  • Feliz Carrera, Bone Shadow, Muerte por Sombra Pack Alpha
  • Randall Kubert - Human Nationalist
  • Sample Personae:
    • Lucas Gemelo, Border Patrol Agent
    • Eduardo Vasconcelos, Smuggler
    • Randall Kubert, Righteous Nationalist
    • Manny Gonzáles, Janitor

Terminology[]

First Tongue (Uremehir): Hur Dir En (Forest Lords), Zi’ira Zu (Broken Tooth), Sasuha Lulim (Starvedoes, Hungry-Deer-Spirits), Lifir Lulthimsa (Old Dullfang, Senile-Bear-Spirit), Uragarum (Wolf-Blooded), Sa Kul (?, Spirit) nahdar (Loci); Death Rage

References[]


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