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A Thousand Years of Night a sourcebook for Vampire: The Requiem dealing with elder vampires as player characters

Summary[]

From the Onyx Path catalog:

We grow old, but we never grow older. That’s the problem you see.
Timelessness is not stagnation, we continue to grow and change throughout the years.
If we don’t, then the world changes without us and we die.
You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up.
Instead, I find myself restless, looking for the next thing.
There’s always a next thing, and I for one am not yet ready to die.
– Elder Kincaid, Daeva Crone
This book includes:
  • Detailed instructions on creating elder vampires, including how to base chronicles around them
  • A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants
  • New Devotions, Merits, and Rituals for elder vampires
  • The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more

Contents[]

Prologue: Table Stakes[]

Introduction[]

Chapter One: Opening Movement[]

Character creation for elders. It takes a closer look at the aspirations elders have, and what their Masks, Dirges, and Touchstones look like. This chapter also delves into different elders across the clans and covenants. Lastly, Opening Movement offers a guide to running cyclical dynastic campaigns, that devil’s bargain elders strike so they can rule and rest in turn.

Chapter Two: The Long Solo[]

An exploration of what it means to transcend history. It shows how different elders do it, and offers drama-packed scenes for players to build into their characters’ story. Storytellers and players can use these to create a prelude session, or as ready-made backgrounds.

Chapter Three: What We've Learned Along the Way[]

A look at Devotions, painstakingly tailored to an individual elder and almost alien in their scope, and elder rituals for Crúac, Theban Sorcery, and Dragon Coils. This chapter also explores what Attributes and Skills look like at these super-human levels

Chapter Four: The Company We Keep[]

A look at Touchstones — the people and places that keep elders grounded — as well as servants, cults, and lovers collected over the long night. This chapter offers an alternate Touchstone system for elders, and a new Climbing the Ladder for weaving a group of player characters together across history.

Chapter Five: Wolves at the Gate[]

A smorgasbord of long-lived antagonists for any campaign. It delves into the Sons of Phobos, Methuselahs, lost clans, and even the infamous Inamorata. This chapter also checks in with other creatures stalking the Chronicles of Darkness: immortal mages, life-stealing demons, ageless Changelings, and reincarnated Beasts.

Appendix: Conditions[]

Background Information[]

Memorable Quotes[]

Characters[]

References[]

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Vampire: The Requiem books
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