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The Pack is a sourcebook for Werewolf: The Forsaken. The book describes the dynamics of the central unit of Uratha society, the pack, as well as how it interacts with lodges, other supernaturals and other developments.

Summary[]

From the Onyx Path catalog:

The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.
A pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader supernatural world, so accepts a mystic into their ranks. Packs form protectorates and fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a mystery-cult that teaches dangerous secrets that empower their whole pack on the hunt.
Alone you die. Together you will feast on the blood of your prey.
This book includes:
  • The pack from within and without, including a number of sample packs.
  • Other organizations of werewolves, including protectorates and Lodges.
  • New systems for pack creation, hunting nature, and pack tactics.
  • Three new hunting grounds that show different sides to the pack.

Chapters[]

Introduction[]

  • Inspirational Media
    • Literature
      • Geek Love, by Katherine Dunn
      • The Lies of Locke Lamora, by Scott Lynch
    • Television
      • Buffy the Vampire Slayer, “The Pack”
      • True Blood
      • Wolf Lake

Chapter One: Us and Them[]

Explores the pack as a complete unit: how it presents itself, how it sees itself, how it recruits (or conscripts), and how it operates. Meet four packs who defy the typical structures, along with a guide to pack creation, and the ins and outs of troupe play.

  • Groups:
    • Spirit Machine
    • Engine 22
    • Die Gaedestraßebande
    • La Cliníca
  • Pack Merits:
    • General Merits (Varies)
    • Den (* to *****)
    • Directed Rage (***, **** or *****)
    • Magnanimous Totem (Wolf-Blooded **, Humans *** or ****)
    • Moon’s Grace (***, **** or *****, Wolf-Blooded and Human Packs Only)
    • Territorial Advantage (* to *****)

Chapter Two: Moving Parts[]

Peels back the layers of the pack, from werewolves, to Wolf-Blooded to humans to totems. Dig deeper, and you’ll meet even stranger members, like spirits, wolves, and other supernatural creatures. Here you’ll find new systems, like pack tactics, and special rules for totems.

  • Wolf (Stats)
  • New Wolf-Blooded Tell: Primal Instincts
  • Example Tactics:
    • Animal Magnetism (*)
    • All Alone (***)
    • Overkill (*****)
  • Sample Totems:
    • Szigblal the Wary Nest
    • Glabna Unyielding Stone
    • Ushugudh Death Stalker

Chapter Three: The Wider World[]

Puts the pack in context. See how protectorates rise to the challenge of greater prey, and fall on the sword of petty feuding. Learn the risks and rewards of lodges and the blasphemous secret societies of werewolves, with five examples to unleash on your chronicle.

  • Lore of the Lodge:
    • Lodge Armory (*** or *****)
    • Lodge Connections (* to *****)
    • Lodge Lorehouse (* to *****)
    • Lodge Sorcery (*** or *****)
    • Lodge Stronghold (** or ****)

Chapter Four: Hunting Grounds[]

Takes the pack global. From the island nations of Malta and Thailand to the megalopolis of Dubai, go on a world tour of the People’s territories, and the packs who stalk them.

  • Dubai:
    • Warden -? (Not a spirit nor a idigam, but lives in the Shadow)
    • Egur sahendar - Enslaved servants of the Warden
    • Lodge of the Burning Claw
    • Agency - Group that claims to be demons
    • The Broken Man - ?
  • Malta:
    • The Knights of Malta - Hunters
    • The Black Minister - Beshilu
    • Ghost Lords - Ghosts
    • Crawling Stone - Iron Master elder
  • Bangkok:
    • Phram - Village Shamans
    • Ukusgualu - Lamprey Hosts
    • Bhuta - Malevolent Spirits
    • Broken Majesty - Coalesced Idigam

Appendix: Conditions[]

  • Hunting Nature: Human (Persistent)
  • Hunting Nature: Wolf (Persistent)
  • Hunting Nature: Werewolf (Persistent)
  • Lost Cohesion
  • Lost Hunters

Background Information[]

Memorable Quotes[]

Characters[]

  • Ms. Druthers - ?
  • Pan - Forsaken
  • Mike Panagos - Forsaken
  • Helena - Forsaken
  • Cheryl - Mortal
  • Dave - Mortal
  • Rob - Firefighter, Engine 22
  • Vic - Firefighter, Engine 22
  • Liese - ?
  • Gabi - ?
  • Maja - ?
  • Gerardo - ?
  • Ms. Moreno - Clinician, La Cliníca
  • Maggie Dunne - Cahalith
  • Fred - Elodoth
  • Mayor Trevor Larkspur - Mortal
  • Saber - Forsaken
  • Mike - Forsaken
  • Harmon - Forsaken
  • Ernesto - ?
  • Raw Meat - Forsaken
  • Yuniel - Wolf-Blooded
  • Ginger - Mortal
  • Ted - Mortal
  • Charlene - Mortal
  • Darryl - Mortal
  • Sigrid - Mortal
  • Cat-Hunting-Spiders - Totem
  • Red-in-Flesh - Totem
  • Raging Condor - Totem
  • City Owl - Totem
  • Rushing Torrents - Totem
  • Racing Waters - Totem
  • Wolf-Who-Swims - Totem
  • Abandoned-Underbridge - Totem
  • Chiefly-Without-Harm - Totem
  • Those Who Wait - Spirits
  • Cold Snaps of Whitehorse - Spirit
  • Kur-Abha - Old Men, Spirits
  • Nate - Vampire
  • Natalie the Mekhet - Vampire
  • Lux the Gangrel - Vampire
  • Stanislav the Ventrue - Vampire
  • Blood-Smiles-on-the-Knife - Forsaken
  • Carol - Mage
  • Cindy - Forsaken, died
  • Svartálfr - Changeling
  • Marco - Forsaken, died
  • Garvin McGuire - Ghost
  • Khonsu - Mummy
  • Lucy - Forsaken
  • Infinite Facets Reflected - Lodge Totem
  • Hrafnir - Lodge Totem
  • Unchained Lightning - Lodge Totem
  • Garm the God-Killer - Lodge Totem, Lodge of Garm
  • The Smoke Drinker - Lodge Totem, Thousand Steel Teeth
  • Zakinsuzi, the Tyrant Over Fear - Lodge Totem, Lune of the Gibbous Choir, Lodge of Screaming Moon
  • Apollo the Sun Wolf - Lodge Totem, The Temple of Apollo
  • Dorji Tserendjav - Ghost Wolf Rahu founder of the Eaters of the Dead
  • Isim-Ur - Lodge Totem, Firstborn, Eaters of the Dead

Terminology[]

First Tongue: Zakmur-Dah (A pack’s inaugural hunt. Often used to bind the totem, and to see who’s worthy of belonging to the pack.), Estha (Adherent), guhuh-gasgal (Pilgrimages of adherents), Kazithaga (The Cull, Lodge of Irkalla Members), Kilisu-zitha (Grim trophies and frightening adornments worn by the Lodge of the Screaming Moon members), Ukusguaku (Lamprey-Hosts), Uma Suguthkuth (A specialized fighting style against werewolves developed by the Lodge of Garm; decapitation), Egur Sahendar (name of the spirit servants of the Warden of Dubai), Urum. Da. Takus (The Wolf Must Hunt), Zakinsuzi (Tyrant over Fear, Totem of the Lodge of the Screaming Moon), Isim-Ur (Ravening Wolf, Totem of the Eaters of the Dead); Terms: Adherent: A werewolf initiated into a lodge; Complication: A persistent obstacle associated with the pack, whether environmental or social; Hunting nature: The dominant ethos of the pack, defining its strengths and weaknesses on the hunt. It takes three forms: wolf, human, or werewolf; Pack tactics: A class of maneuvers werewolves develop for hunts. Their utility is tied to the pack’s hunting nature; Pack Touchstones: Touchstones tied to packs rather than single werewolves, helping to further their hunts and spread their influence; Schism: A faction or cult within a lodge; Troupe play: A style of roleplaying where each player takes on multiple roles in the story, controlling secondary characters such as Wolf-Blooded or human packmates; Lodges: Garmir (Lodge of Garm Members), Gear dogs (Members of the Thousand Steel Teeth), Apollonians (Temple of Apollo Members), erboru (Eaters of the Dead Members), Lodge of the Burning Claw, Lodge of the Throne, Cull, Lodge of the Blue Moon, Lodge of the Firefly, Lodge of the Cage, Cherufe, Jaw Hags, Pillars, The Prince Bishop's Wolves, Lodge of Seven Venoms, Lodge of Irkalla, Matagot, Lodge of the Clocktower, Tindalosi, Lodge of Embers, Dream-Eaters,

References[]

Previous release Game Books Next release
WTF: Werewolf: The Forsaken Second Edition Buy it from DriveThruRPG! Now in Print! Werewolf: The Forsaken books CofD: Chronicles of Darkness: Dark Eras Buy it from DriveThruRPG! Now in Print!
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