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Awakening: Diablerie Mexico is a standalone scenario which allows player characters to track down and drink the blood of a Fourth generation methuselah in the jungles of Mexico.

Summary[]

From the White Wolf catalog:

Lying deep in torpor beneath the Mayan tombs is a most-ancient Methuselah. Sleeping away the ages until his time to arise finally comes. He guards himself, and his potent blood, most assiduously. But you have learned where he rests — and so you search for him. Soon his essence will be yours.
They may have rules against what you are about to do, but they might as well try to stop the thirst itself. Win, and power beyond reckoning is yours. Lose, and your defeat is final, for the ancients are wrathful against those who disturb their slumber.
Diablerie: Mexico is a full Story for Vampire, requiring you to put your mind and body against one of the most powerful Cainites in the New World. It includes:
  • Expanded rules on Diablerie, the most-hated practice of the undead.
  • Details on older, more powerful Vampires in a Chronicle
  • Information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers.

Contents[]

Chapter One: Introduction[]

This chapter gives the reader the general story, how to use the book, and suggestions for tie-ins with other supplements.

Chapter Two: Diablerie, A Discussion[]

This chapter discusses the process, consequences, and benefits of diablerization. Benefits include: a rise in generation and curative powers. The chapter also includes a Thaumaturgical Ritual of the Bitter Rose, as well as a section on the laws against Diablerie.

Chapter Three: The Wanderer[]

This chapter gives the history of the Gangrel Methuselah Mictlantecuhtli from his mortal days up to the moment he entered Torpor in his specifically built ziggurat in the jungles of Mexico.

Chapter Four: Involving the Neonates[]

This chapter gives clues on how to involve player characters into the story of Mictlantecuhtli.

Chapter Five: The Pyramid[]

This chapter is the meat and bones of the adventure. It describes the ziggurats of Tzental Falls, the dangers of traveling in the jungle (which include a possible encounter with Lupines), the pyramid of Mictlantecuhtli, and the tomb of Mictlantecuhtli.

The pyramid itself is a simple dungeon crawl with horrible deadly traps. Inside one of the rooms, player characters will find Anton, the ghoul of Pietr, who has lost all sense of reality and will immediately attack any who come near him.

The tomb of Mictantecuhtli has been influenced by the powerful will of the Methuselah. Physically they are just six rooms but have converted into such places as the Hall of Fear, The Hall of Dark Dreams, Hall of Victims, and the "Black Sun" Portal before arriving at Mictlantecuhtli's resting place. Also on this level is a powerful ghouled Jaguar as well as the Methuselah's Vampire attendants, former Mayan peasants.

  • Lupines - Stats
  • The Jaguar - Ghoul, Stats
  • Vampire Attendants - Stats, Mictlantecuhtli's Childer

Chapter Six: Conclusion[]

What happens if the characters succeed? What happens if they fail but escape? This chapter explores some of those possibilities.

Background Information[]

  • The back of the book has an Ad for Werewolf (August 1992).
  • Word from the White Wolf Game Studio mentions taking Rob Hatch in as an new editor.
  • There's a dedication in the book that is dedicated to all the characters who died in the playtesting of this story.

Memorable Quotes[]

"A rat crept softly through the vegetation dragging its slimy belly on the bank while I was fishing in the dull canal on a winter evening round behind the gashouse musing upon the king my brother's wreck and on the king my father's death before him."
- T.S. Eliot, The Waste Land

"The bigger the cap, the bigger the pealin'"
- Ice Cube, Steady Mobbin'

"When green buds hang in the elm like dust and sprinkle the lime like rain forth I wander, forth I must and drink of life again."
-A.E. Houseman

"I couldn't help it. I can resist everything except temptation."
Oscar Wilde, Lady Windermere's Fan

"Protection is not only dead, but damned."
— Prime Minister Benjamin Disraeli, Life of Disreali

Characters[]

Terminology[]

Black Sun, Chicago, Codex of the Damned, Diablerie, Generation, Hall of Dark Dreams, Hall of Fear, Hall of Victims, Los Angeles, Lupine, Mexico, The Pyramid of Mictlantecuhtli, Puissant Shield, Quenching the Lambent Flame, The Ritual of the Bitter Rose, Torpor, Tzental Falls,

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