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|Marking(s):||Symbols of fate on foreheads and arms|
Fatalism is one of the stranger Arcanos in existence. While it is tolerated, probably due in strong part to the Lady of Fate, it is also looked upon with some suspicion. Those who do not possess the power of the Oracles believe them to be master manipulators, while those who do believe are sometimes just as suspicious of their motives.
Much like those who use Castigate, applying Fatalism requires some degree of ceremony around it. Tarot cards, runes, astrology, or other props or methods are used to help focus Fatalism’s abilities and make it easier for the Oracle to see what they need to see. Fatalism will work without these things, but unless the Oracle is unusually powerful, the visions will be unfocused and almost impossible to interpret.
The Oracles are far more used to dealing with the future than the past. Although they use the weavings of Fate to see it, rather than tapping directly into a Wraith’s mind as in Mnemosynis, few would rather mess in the pasts of questionable wraiths. More frequently, Oracles are called by the powerful to divine turns of events and the fortunes of those involved. Oracles will dispense as much information as they feel comfortable with; no one knows more than them that pulling too much on the strands of Fate may cause things to unravel that were not meant to. Indeed, many Oracles come to believe strongly in their abilities, and anything that shows them otherwise may meet with strong opposition from them.
While bad uses of Fatalism tend to show incorrect visions or none at all, others show things so horrible that an Oracle will be shaken and refuse to divine again for a time.
- Kismet: An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.
- Fatal Vision: An Oracle can read the deathmarks on wraiths and mortals.
- Foreshadow: An Oracle can detect impending danger.
- Interpretation: An Oracle can read into a person’s past or future.
- Guesswork: An Oracle can foretell the consequences of someone’s immediate actions.
- Luck: An Oracle can make a minor adjustment to Fate’s plan.
- Distant Visions: An Oracle may clearly see what actions are going on around them.
- A Quick Read: An Oracle can read using a relic attuned to a living person.
- Malocchio: An Oracle may mark another with an "evil eye" that only other Oracles can read.
- Pulling Strings: An Oracle may make small changes in the Web of Fate.
- Tangles: An Oracle may twist, tangle, or knot another's Thread of Fate.
- Ensnare: An Oracle can tangle a person's threads to the point they no longer control their own destiny.
Fatalism abilities during the Great War are the same as the basic abilities and standard powers with the following exceptions, which replace the skills of the same level or where noted.
- Augur: Other than the name change, this is essentially the same as Kismet.
- Sensing the Strands: An Oracle can read an object and determine who used it and how it was used.
- Presage: Other than being applied more to combat actions, this is essentially the same as Guesswork.
- Fate's Hand Apparent ( ): An Oracle can detect the death of a mortal that Fate has chosen.
- Eldritch Awareness ( ): An Oracle may become aware of Fate as it relates to the Ladies of Fate.
The Great 13: