|Written by:||Matthew McFarland|
|Developed by:||Eddy Webb|
|Edited by:||Genevieve Podleski|
|Layout by:||Ron Thompson|
|Art by:||Eric Deschamps, Aaron Acevedo, Andrew Hepworth, Mathias Kollros, Pat Loboyko|
|Playtested by:||Lori Karpinecz, Steve Karpinecz, Michelle Lyons, Matthew McFarland, Andrea Steyer and Sybil Wendling|
|Publisher:||White Wolf Publishing, Inc|
|Imprint:||White Wolf Game Studio|
|Published:||July 7, 2010|
|Publication #:||WW 55007|
From the Onyx Path catalog:
- A demon is nothing but sin given will and power
- A man who makes a deal with a demon is inviting that sin into him. It does more than consume him - it defines him. It wears him. It rots away at the core of his being. Demons can do it to places, too - whole cities, given the chance. They can alter the supernatural landscape.
- Here, then, is the result of sin, hubris and impatience, and here is a chance to banish a demon back to Hell and right a great wrong - or to seize power. Which will the characters choose?
- Fallen is Babylon is a story for the World of Darkness inspired by and using systems and material from World of Darkness: Inferno. While having this book would be very helpful in running Fallen is Babylon, it isn't strictly necessary, as the relevant systems are reprinted.
Background Information Edit
Memorable Quotes Edit
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