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Equinox Road

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Credits
Written by: Matthew McFarland, John Newman, Alex Scokel, Malcolm Sheppard, John Snead, Chuck Wendig
Developer: Ethan Skemp
Editor: Scribendi.com
Creative Director: Richard Thomas
Production Manager: Matt Milberger
Art Director: Aileen E. Miles
Interior Art: Andrew Hepworth, Jeff Holt, Pat Loboyko, Britt Martin, Melissa Uran
Front Cover Art: J. P. Targete
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: August 14, 2008
Pages: 158
Year: 2008
Publication #: WW 70203
Reference #: ISBN 978-1-58846-717-1
PDF: DriveThruRPG.com Bullet-pdf.png Bullet-nip
Price: $27.99
PDF: $16.99

Equinox Road is a sourcebook for Changeling: The Lost. It gathers together the last missing pieces of the Changeling Universe, including more on Arcadia, the True Fae, and roleplaying the most complicated, high-power aspects of Changeling campaigns.

Summary Edit

From the Onyx Path catalog:

The Path Perilous
The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie.
A Chronicle Book for Changeling: The Lost™
  • Advice on the Changeling endgame, from increased power levels and forging new Contracts to the narrative structure of the game
  • Guidance on taking a chronicle into Arcadia itself, facing the hazards there and the True Fae at their height of power
  • Wyrd evolution, Faerie domains, the Game of Immortals, and more

Prologue: The Icicle Melts Edit

Short story.

Introduction Edit

The themes, including a focus on Changeling Heraldry.

Chapter One: The Third Act Edit

Ideas on how to raise the stakes during campaigns, including increasing changeling powers, creating new Contracts, new eldritch orders to interact with, and the concept of Wyrd evolution.

Chapter Two: Twisted Tales Edit

This chapter highlights how to bring long-running Changeling chronicles to an end, and how the changelings can interact with the other creatures of darkness.

Chapter Three: Faerie Edit

The details of that most elusive of realms, Arcadia, and its inhabitants, the Fae, including ways to reach it and escape it, its laws of existence, and samples of existing Manors within for each Seeming.

Chapter Four: The Hardest Road Edit

An existing chronicle to base the end of a Changeling campaign on, taking the players into the heart of Arcadia itself.

Appendix: The Game of Immortals Edit

A bonus game not using Storytelling System rules that allows the players and storyteller to interact as True Fae.

Background Information Edit

Originally, Equinox Road was planned to be the final book in the Changeling run; however, the game proved quite successful and White Wolf decided to continue the line, making Changeling the first and (as of 2009) only of the "limited series" to gain books past those initially planned.

Characters Edit

References Edit

Arcadia, Changelings, Fae, Game of Immortals, Manor

Previous book:
CTL: Lords of Summer Bullet-pdf Bullet-nip
Game Books
Changeling: The Lost books
Next book:
SAS: The Rose Bride's Plight Bullet-pdf

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