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Embody

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Embody sigil
Name: Embody
Guild: Proctors
Status: Restricted
Marking(s): Dappled patterns on skin

Embody is one of the primary thirteen Arcanoi from Wraith: The Oblivion. Those who use Embody can manifest in the physical world and, under the right circumstances, appear as a living person.

Embody, while not expressly forbidden, is strictly regulated by the Hierarchy, due to the influence of the Dictum Mortuum. Legally, only Deathlords and high-ranking Hierarchy officials have any right to cross the Shroud. Despite the risk of breaking wraithly law, many wraiths crave the secrets of the Proctors, as being Embodied is the closest thing to being alive a wraith can ever experience.

Once a wraith is fully Embodied, they can be injured like any ordinary human. If enough damage takes place, an injured wraith is subjected to a Harrowing as if they were still in wraithly form. Embodied wraiths are also still susceptible to regular aggravated damage from Stygian steel weapons.

Proctors can also take living Consorts, and can attune themselves so that only that person can see and hear them. While this makes it easier to work with certain members of the Quick, the living person runs the risk of seeming insane for talking to nothing but thin air.

A Proctor who fails to use Embody properly is subject to a number of effects, some merely frustrating, and some quite serious. The two most serious are accidentally plunging themselves into the Tempest while trying to materialize, or gaining large amount of Angst when deprived of a desired experience in the Skinlands.

Basic AbilitiesEdit

  • Ghostly Touch: A Proctor can exert an extremely light touch into the living world.
  • Maintain the Material Form: A Proctor can Embody themselves for a longer time than normal.

Standard PowersEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Whispers: A Proctor may whisper through the Shroud.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Phantom: A Proctor can materialize in a hazy, intangible form.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Statue: A Proctor can materialize into a solid form, but cannot move while in it.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Life-in-Death: A Proctor can materialize as a passable version of a living person.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Materialize: A Proctor can temporarily return to a lifelike state.

Alternate PowersEdit

Wraith: The Great WarEdit

Embody abilities during the Great War are the same as the basic abilities and standard powers with the following exceptions, which replace the skills of the same level or where noted.

  • Sense Embodiment: A Proctor can tell if another person is a wraith Embodied. Does not replace any basic abilities.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet Shadow Presence: This allows a Proctor to manifest more "fully" than with Phantom by allowing for more lifelike effects such as casting shadows.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Corpse: Other than the name change, there is no difference between this ability and Life-in-Death.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Slip the Lethan Bonds: A Proctor can "forget" their wraithly selves across the Shroud and go into an almost fully human state.

ReferencesEdit

Wraith: The Oblivion Arcanoi

The Great 13:

Argos · Castigate · Embody · Fatalism · Inhabit · Keening · Lifeweb · Moliate · Outrage · Pandemonium · Phantasm · Puppetry · Usury

Forbidden:

Flux · Intimation · Mnemosynis

Dark Arcanoi:

Contaminate · Corruption · Hive-Mind · Larceny · Maleficence · Shroud-Rending · Tempest-Weaving · Tempestos

Risen:

Fascinate · Serendipity

Jade:

Chains of the Emperor · Way of the Artisan · Way of the Farmer · Way of the Merchant · Way of the Scholar · Way of the Soul

Miscellaneous:

Behest · Connaissance · Displace · Kinesis · Leechcraft

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