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Elysium (book)

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Vtmelysium
Credits
Written by: Daniel Greenberg and Teeuwynn
Edited by: Jennifer Clarke Wilkes
Developed by: Andrew Greenberg
Art Director: Richard Thomas
Layout & Typesetting: Kathleen Ryan
Art: James Daly, Leif Jones, Nick Ruskin and Joshua Gabriel Timbrook
Cover Art: John Matson
Cover Design: Lawrence Snelly
Production Assistance: Aileen Miles
Playtesters:
Special Thanks To:

Josh "Two Personal" Timbrook, for being the right fellow more than once.
Chris "I'm in Charge Here" McDonough, for showing who's who in art direction.
Richard "More Raggedy than Ann" Thomas, for spilling his vile fantasies to the world.
Aileen "Spine Crusher" Miles, for her tastes in significant others.
Larry "Rat Guts" Snelly, for showing us how phone calls should be handled.
Kathy "Jyhadmares!" Ryan, for waking with the most horrifying dreams of all time.
Rob "Junior High Anxiety" Dixon, for convincing us to hire someone from his sordid past.
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: October, 1994
Pages: 88
Year: 1994
Publication #: WW 02233
Reference #: ISBN 1-56504-155-0
PDF: DriveThruRPG.com Bullet-rpg
Price: Digital: $10.99

Elysium: The Elder Wars is a sourcebook for Vampire: The Masquerade.

SummaryEdit

From the White Wolf Catalog:
The Older the Blood
Immortal, they've lived for centuries, existing on the blood of thousands and watching all they love age and die. They're seen their own power ebb and flow and watched humans come and go, building and destroying. They've sired childer, made ghouls, formed alliances, begun romances and battled allies. They've existed on the brink, and now their emotions are dying.
The Deeper the Pain
For the more the elders experience, the more it takes to touch them. The entertainments of the past mean nothing to them, and the only way to fight the waning of the soul is with constant stimulation and more powerful emotions - hatred, anger and rage. Only in this way can the ancient undead feel alive.
Elysium: The Elder Wars includes:
  • Systems for creating elder characters, characters who can date back millennia
  • The unique view elders have on the world around them, how to add them to a chronicle and how they manipulate other
  • The secretive Gehenna cults and the elders who join them.

ChaptersEdit

IntroductionEdit

Chapter One: Power StructuresEdit

Chapter Two: The Status QuoEdit

Chapter Three: Tools of ControlEdit

Chapter Four: Elder CharactersEdit

Appendix: Gehenna CultsEdit

Background InformationEdit

Memorable QuotesEdit

CharactersEdit

ReferencesEdit

Previous release:
VTM: Los Angeles by Night Bullet-pdf
Game Books
Vampire: The Masquerade books
Next release:
VTM: Dirty Secrets of the Black Hand Bullet-pdf Bullet-nip

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