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Egypt is a transcontinental country spanning the northeast corner of Africa and southwest corner of Asia, via a land bridge formed by the Sinai Peninsula. Most of its territory of 1,010,000 square kilometers (390,000 sq mi) lies within North Africa and is bordered by the Mediterranean. For other countries in the region, see Middle East.

Egypt is most famous in the World of Darkness for a relative high concentration of supernatural beings that coexisted there in ancient times. Many of these supernaturals and their struggles amidst each other have shaped the mythology of the natives and many untapped secrets still lie beneath the desert sands.

Vampire: The Masquerade[]

Egypt is most famous in vampiric circles for being the ancestral homeland of the Followers of Set, whose Antediluvian was revered as a deity among the population for quite a time. Set had a rivalry with another vampire, Osiris, whose get are nearly extinct in the Final Nights. Osiris had, however, the support of several other vampires (like the Methuselah Anpu and the Disciples of Anubis) and supernaturals who opposed Set, so that the battle for control over the lands of the Pharaohs raged back and forth, without any clear winners. Other vampires who chose to dwell within Egypt's boundaries were the Alexandrite jati of the Ravnos, who came there with the Methuselah Ramessu, and Nosferatu who hid in the mud of the Nile.

After the end of antiquity, the Followers were no longer the supreme Clan within their homeland. Toreador and Ventrue had seized many cities during Hellenistic and Roman rule and had allowed vampires of other Clans who accepted their rule, notably the Cappadocians, within their cities. The Crusades provided another influx of foreign Kindred, notably Assamites. Islam, and with it the Ashirra, went on dismantling many of the idol-revering religions, robbing the Setites of the ancient traditions that some of the Hierophants still wanted to reinstate. After the rule of Baybars and the destruction of the Setite temple of Ombos, the Proclamation of Red Tears decentralized the Clan from their ancient homeland. The remaining Setites are organized in five courts around former Founding Temples.

In the Modern Nights, Egypt is ruled by a curious mix of Camarilla and Ashirra princes, with the capital, Cairo, being a free city under the rule of the Caitiff Mukhtar Bey, and some Sabbat enclaves that struggle to gain any real influence. Due to a traditional ban stemming from the 18th century, the Giovanni are barred from entrance to most Egyptian domains, hiding some of the last infitiores of the ancient Cappadocians. The Setites still maintain many of their hidden temples across the land, some even under ruins of formerly great cities. Since the destruction of the True Black Hand, most surviving True Brujah also gathered here, entering an alliance with the Setites.

Werewolf: The Apocalypse[]

Egypt is the home of various Fera, who used to dwell here within the mortal population, who revered them as incarnations of their gods (or maybe the Fera impersonated these gods). The Bubasti, who dwelled in Bubastis and claim to have given mankind the knowledge of True Magick (and who are today under threat of extinction due to the Followers of Set), the Nagah, who maintained some connections to their native Kinfolk and were administered by the Yamilka, and the Mokolé, who were revered as gods in Crocodilopolis. The River Pact maintained relations between the Fera and while they were not allies, they were not open enemies either. In ancient times, other Bastet tribes also dwelled among the Nile Delta, but were forced to recede after their Kin wandered off. There is also a healthy population of Ratkin under most metropolitan areas.

Among Garou, the Silent Striders claim Egypt as their original homeland, but following the war against Set, they were cursed by him to be never able to find rest within its boundaries. Other tribes include the Warders of Apes and the Children of Gaia, who came to Egypt from Mesopotamia, the Red Talons, who flocked to the native wolf population, the Bone Gnawers, who came from the Western lands of North Africa, and the Silver Fangs of House Wiseheart. During the time of Alexander, Black Furies settled in Alexandria. The low numbers of Garou ensured that both the Impergium and the War of Rage never reached the destructive heights to which they culminated in other parts of the Old World. The Garou Nation holds twelve Caerns within Egypt's boundaries, while the Black Spiral Dancers maintain two Hives. Leila Veil-Shredder is a prominent figure among Glass Walkers, and the Get of Fenris Ragabash Heckles-the-Wyrm seeks to reconcile the other Fera of Egypt with the Garou. Other notable Garou are mentioned in the timeline below.

In modern times, Pentex has gained a foothold in Egypt, administering a new oil pipeline named Apophis. The formation of the Ahadi also gives the Fera of Egypt some measurement of cooperation, which allows them to work against the growing Wyrm influence. But the Wyrms hold on Egypt begins to fade, as Set's curse slowly begins to fail and to weaken. The Umbra (also called Tuat) around Egypt is also home to several unique Realms, which reflect the ancient traditions of the land.

Caerns[]

Mage: The Ascension[]

According to legend, the first codifications of the Nine Cornerstones of Reality was made in the court of Thotmes III by the Reed of Djehuty ( who could be seen as primordial forefathers of the Technocracy) and the Cupbearers of Aset (whose philosophies would reverberate within the Council of Nine Mystick Traditions). Isis, wife of Osiris, was an exceptional powerful mage, who managed to create the Spell of Life, who is still preserved today by the Cult of Isis. The country is thus a prominent gathering ground for mages of all types - from the practitioners of True Magick to hedge magicians.

Traditions that draw upon Egyptian lore are the Order of Hermes (and House Shaea in particular) and the remnants of the Solificati, as hermeticism and alchemy both have their roots in egyptian mysticism. Another, smaller craft are Ahl-i-Batini, who are a former Tradition and deeply mired in Islam, and the Hem-Ka Sobk, a small crocodile-worshipping cult.

Wraith: The Oblivion[]

Egypt has long been associated by outsiders with its unique burial rituals; as a result, the Shroud is not as thick as in other parts of the world. The Egyptian Underworld is home to an enigmatic being known as Anubis, who shepherds the Egyptian dead.

Although Neter-khertet, the traditional Egyptian Shadowlands, are long claimed by the Dark Kingdom of Iron, hidden from the view of Stygia used to lie another Dark Kingdom: Amenti, the Dark Kingdom of Sand, home to the slumbering wraith of Osiris and a known resting place for the death-cycled mummies of old. When the Sixth Maelstrom struck, however, both realms were obliterated.

Changeling: The Dreaming[]

See:

Hunter: The Reckoning[]

Besides the gradual rise of Hunters, other organizations dedicated on battling the supernatural also dwell within Egypt. With its proximity to the Holy Land and Saudi Arabia, witch-hunters of many  faiths may be found here. The Society of Leopold maintains Cenaculums in both Cairo and Alexandria, while allied Coptic Christian witch-hunters maintain a network across the country. The Ikhwan al-Safa, Muslim witch-hunters, are known to have a lodge in Cairo dating back to the city's founding, but their brotherhood is tightly wrapped in a secrecy which is hard to pierce. Finally, the Akritai - Orthodox Christian witch-hunters with a history that rivals the Society of Leopold's -are fairly active in Egypt, based at St. Catherine's Monastery. Agents of the Arcanum are also fairly common, as most are interested in Egypts ancient lore.

Mummy: The Resurrection[]

The history of the first Dynasties springs directly from Egypt (or so the Shemsu-Heru believed). In the eyes of many of the ancient mummies, Egypt was the central battlefield of the struggle between Ma'at and Isfret, between Set and Horus for centuries, reflected in various dynasties, invasions and other supernatural involvements. It was only after a long time that Horus realized the threat of Caine's get and of the Corruptors other minions on a world wide scale. By the time Rome had claimed his homeland as a province, the Avenger declared the Diaspora to leave their homeland to fight the insidious coils of Apophis wherever they rose. Many Shemsu-Heru took their leaders word and ventured away, leaving Egypt on its own devices. A handful, however, remained behind, still dedicated to fight against the get of Set.

After the Dja-akh smote the Egyptian Underworld and shattered Amenti, the ancient Shadow Realm of the mummies and resting place of Osiris, a new kind of mummies were created by the Reborn King. Egypt is fairly centered around the Web of Faith and the rise of hostilities within the region concerns the Reborn greatly. The Followers of Set still hold to their ancient temples and work their ways to subvert the Children of Seth, and many Amenti fight with them over control over Egypt's ancient relics and historical sites.

Demon: The Fallen[]

Demons have been called by Egyptian sorcerers since magic was practiced by the population. Asmodeus and Abaddon partly influenced the mortals within the region (Abaddon is attributed to the enslavement of the Hebrews), but other Earthbound also made their home there, like the Malefactor Verakuk, who was summoned to provide gifts for the pharaoh. Most Earthbound fell to slumber after Egypt was annexed by the Muslims and idolatry was punished with death.

Fallen are present in Egypt, but in no noticeable way. Most keep a low profile to hide from demon-hunters and native supernaturals, who are most often older and more experienced in the ways of the modern world than they are.

Orpheus[]

(...)

Timeline[]

References[]

  1. 1.0 1.1 1.2 1.3 MTAs: Manifesto: Transmissions from the Rogue Council, p. 35
  2. MTAs: Book of Mirrors: The Mage Storytellers Guide, p. 131
  3. VTM: Clanbook: Followers of Set Revised, p. 11
  4. WTA: Mokolé, p. 28
  5. MTAs: Mage Storytellers Companion, p. 7
  6. 6.0 6.1 6.2 6.3 MTSC: Mage: The Sorcerers Crusade Rulebook, p. 51
  7. MTAs: Convention Book: Iteration X, p. 15
  8. MTAs: Order of Hermes Tradition Book, p. 10
  9. 9.0 9.1 9.2 9.3 MTAs: Order of Hermes Tradition Book, p. 11
  10. MTAs: Order of Hermes Tradition Book, p. 44
  11. 11.0 11.1 WTA: Tribebook: Bone Gnawers Revised, p. 16 -18
  12. WTA: Werewolf Storytellers Companion, p. 59
  13. WTA: Rage Across Egypt, p. 25 , 31
  14. WTA: Who's Who Among Werewolves: Garou Saga, p. 107
  15. MTAs: Guide to the Technocracy, p. 56
  16. MTSC: Mage: The Sorcerers Crusade Rulebook, p. 48
  17. MTAs: Convention Book: N.W.O., p. 66
  18. MTAs: Guide to the Technocracy, p. 102
  19. MTAs: Tradition Book: Order of Hermes, p. 18
  20. MTAs: Celestial Chorus Tradition Book, p. 6
  21. MTAs: Celestial Chorus Tradition Book, p. 15
  22. MTAs: Tradition Book: Celestial Chorus, p. 7
  23. WTA: Rage Across Egypt, p. 26
  24. 24.0 24.1 WTA: Rage Across Egypt, p. 32
  25. MTSC: Mage: The Sorcerers Crusade Rulebook, p. 52
  26. WTA: Rage Across Egypt, p. 79
  27. 27.0 27.1 MTAs: Dead Magic, p. 93
  28. WTA: Bastet (book), p. 51
  29. MTAs: Sorcerer Revised, p. 35
  30. 30.0 30.1 MTAs: Lost Paths: Ahl-i-Batin & Taftâni, p. 61
  31. WTA: Rage Across Egypt, p. 81
  32. WTA: Rage Across Egypt, p. 80
  33. WTA: Rage Across Egypt, p. 84
  34. WTA: Rage Across Egypt, p. 28
  35. WTA: Rage Across Egypt, p. 99-100
  36. WTA: Rage Across Egypt, p. 109
  37. WTA: Rage Across Egypt, p. 88-90
  38. WOD: WTOJ
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