Duke of Amber



The Duke of Amber




701 CE










former Seneschal

The Duke of Amber was a Childe of Mithras, the Cainite Prince of London, that had fallen from his sire's grace.


As a mortal, the duke was a member of one of the oldest royal families in England. He was polished, intelligent and active – seemingly perfect candidate for Embrace by the Ventrue. He and his wife came to Mithras' attention and he Embraced them in the hope that they would prove to be his greatest childer. In secret, Amber plotted to usurp his sire and gain the princedom himself.

Despite warnings from Lord Camden, Mithras entrusted Amber and his wife with several duties, including the duties of a seneschal. While Amber's tenure seemed unimpressive, he was one of the first Cainites within the domain to focus on the mercantile class. In his tenure fell the unrest of the Reformation and the war with Spain, which sparked numerous Brujah uprisings. When Mithras was occupied with these affairs, Amber cut a deal with the scottish Toreador, which allowed them to gain power over the royal family in 1602 after James IV became king. In a fury, Mithras demoted Amber and installed Valerius as his Seneschal.

Their demotion estranged the Ambers even more from their sire, and in 1666, it was discovered that both the Ambers enjoyed hunting other vampires (young Caitiff or anarchs of lower generation) for sport in the Crimson Bacchanal – an elite hunters' club that served the bored and jaded Kindred aristocracy in London. Mithras dealt with them and remarked that the Ambers would not be present in his Court for quite some time.

Character SheetEdit

Duke of Amber
Clan: Ventrue
Sire: Mithras
Nature: Thrill-Seeker
Demeanor: Traditionalist (Bon Vivant)
Generation: 5th
Embrace: 701 CE
Apparent Age: Late 20s
Physical: Strength 6, Dexterity 5, Stamina 7
Social: Charisma 2, Manipulation 5, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4, Athletics 2, Brawl 4, Dodge 5, Empathy 4, Intimidation 5, Leadership 3, Subterfuge 5
Skills: Etiquette 6, Firearms 4, Melee 5, Performance (Acting) 2, Ride 3, Security 3, Stealth 3, Survival 4
Knowledges: Bureaucracy 5, Finance 5, History 4, Investigation 3, Law 4, Linguistics 5 (British Isles), Occult 3, Politics 3
Disciplines: Auspex 4, Celerity 4, Dominate 6, Fortitude 4, Obfuscate 2, Potence 3, Presence 3
Backgrounds: Allies 5, Herd 4, Influence 4, Resources 5, Retainers 5, Status 4
Virtues: Conscience 1, Self-Control 4, Courage 4
Morality: Humanity 2
Willpower: 9
Merits/Flaws: Prestigious Sire / Anachronism, Notoriety, Overconfident
Source: VTM: Giovanni Chronicles II: Blood & Fire, p. 89