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Doomslayers: Into the Labyrinth

From the White Wolf Wiki, the most complete White Wolf reference

Cover image.
Authors: Bruce Baugh, Geoffrey Grabowski, Fred Yelk, Matthew J. Costello, Lucy Taylor
Additional Writing: Richard E. Dansky
Storyteller Game System: Mark Rein•Hagen
Developer: Richard E. Dansky
Editor: Carl Bowen
Art Direction: Lawrence Snelly
Artists: John Cobb, Fred Harper, Clint Langley, Brian LeBlanc, Larry MacDougall, Andrew Ritchie, Karl Waller
Cover Art: Larry MacDougall
Layout: Katie McCaskill
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1998
Pages: 168
Year: 1998
Publication #: WW6064
Reference #: ISBN 1-56504-635-8
Price: $18.00

Doomslayers: Into the Labyrinth is a supplement for Wraith: The Oblivion that details a special group of wraiths that travel into the Labyrinth and Tempest, and what they might find there.

Contents

[edit] Summary

From the White Wolf catalog:

We Go Places That No One Else Dares
Saddle up, kid, we're going down. That's right, all the way down -- into the Labyrinth. Strap on your armor and get your soulsteel ready, because if we're lucky we're going to hit Spectres the second we walk in there.
If we're not, we'll hit them right about now.
Here's What's Waiting
Take a trip into every wraith's worst nightmare with Doomslayers: Into the Labyrinth. With fiction from noted authors Matthew Costello and Lucy Taylor, Doomslayers is the complete guide to the Labyrinth, its denizens, and those wraiths brave -- or foolish -- enough to hunt them.

[edit] Ghost Story: Enthralled

A Helldiver reunites with an old lover turned Spectre.

[edit] Ghost Story: Expedition

A team of Antarctic explorers encounters a team of Doomslayers.

[edit] Introduction: The First Step

This sections summarizes the purpose of the book, as well as recommending several books and websites on exploration and caving.

[edit] Doomslaying: The Basic Dossier

The history, purpose, organizations, and tools (including artifacts and relics) most commonly used by Doomslayers are packed into this chapter.

[edit] Doomslaying: One Step Beyond

Along with details on how to create a Doomslayer character, this section also notes how Doomslayers can use Dark Arcanos in their work.

[edit] Doomslaying: Tactics

The armies of Oblivion are here, as well as how Doomslayers attempt to fight them and redeem the occasional Spectre.

[edit] Life in the Labyrinth: The Society of Shadows

The pecking order of Spectres is revealed, as well as details on the rarely seen Pasiphae and once-rare Haint.

[edit] Life in the Labyrinth: The Oblivion War and the Malfeans

The most famous of the Malfeans are noted in this chapter, as well as the cults of the living and dead that worship them.

[edit] Life in the Labyrinth: Living Cycle to Cycle

The life of a Spectre is revealed, from creation to warfare to leisure to death.

[edit] Life in the Labyrinth: The Arts of the Dead

Information on how Spectres use Arcanoi is the focus of the section, as well as alternate abilities for the Dark Arcanoi, and Artifacts used by Spectres.

[edit] The Great Maze: The Labyrinth Beneath Stygia

The Labrynth that exists beneath the civilations of the dead is revealed, as everything from the Veinous Stair to the secret of Swar

[edit] The Great Maze: Traveling the Labyrinth

This chapter sets up details on what the typical Labrynth experience is like for a Doomslayer, and can be used to build campaigns.

[edit] Appendices

Alternate Spectre types and famous Doomslayers and Labyrinth Spectres are detailed.

[edit] Background Information

Doomslayers provides the first bits of information on several Malfeans that will later go on to play much bigger roles post-Sixth Great Maelstrom in Orpheus.


[edit] Memorable Quotes

[edit] Characters

[edit] References

Dark Arcanos, Doomslayer, Helldiver, Malfean (WTO), Spectre (WTO)


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Guildbook: Pardoners and Puppeteers
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Wraith: The Oblivion
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