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Dominate (VTM)

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Name: Dominate
Pronunciation:
Clans: Giovanni, Lasombra, Malkavians, Tzimisce, Tremere, Ventrue
Bloodlines: Kiasyd, Nagaraja, Old Clan Tzimisce, Xi Dundu

Dominate is a Discipline that overwhelms another person's mind with the vampire's will, forcing victims to think or act according to the vampire's decree.

OverviewEdit

Dominate's aspect of the curse of vampirism is that it devaluates the basics of true friendship or intimacy. Dominate also dulls the empathy of the user, and one must take care not to become accustomed to being surrounded by sycophants at all times[1]. Some become incapable of understanding why anyone would not agree with them, follow their commands or do whatever they can to serve them[2].

While undeniably powerful, its use almost always adheres to two important restrictions: the user must meet the eyes of the target and must speak in language that is clearly heard and understood by the target. Furthermore, this Discipline cannot be used upon Cainites of lower generation and cannot force someone to be self-destructive or defy their Nature. Using Dominate is often considered very heavy-handed, hardly appropriate within what passes for polite vampiric society, but it is also favored by those of age and status as an efficient means of asserting their authority.

Official AbilitiesEdit

Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.

Standard PowersEdit

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [1]
    • Command: Give a simple one-word order that a target must obey
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [2]
    • Mesmerize: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [3]
    • The Forgetful Mind: Rewrite the memories of a target
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [4]
    • Conditioning: Over time make a target a slave to your will alone
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [5]
    • Possession: Transfer your mind into a mortal body and control their actions

Advanced PowersEdit

  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet [6]
    • Autonomic Mastery: Start, stop, or otherwise control a target's bodily functions
    • Chain the Psyche: Attempting to circumvent your Dominate commands fills the target with incapacitating pain
    • Command Obedience: You no longer require eye contact for Dominate, relying on skin contact or your voice
    • Fealty: Enforce oaths a target makes to you so they cannot be broken
    • Loyalty: It becomes very difficult for other vampires to override your Dominate commands with their own
    • Obedience: The vampire may use any Dominate power without eye contact. Touching their skin, or even clothing, is sufficient.
    • Oberon's Grail: Erase entire nights of a target's memory
    • Rationalize: Those you Dominate refuse to believe their actions are not their own
    • Tranquility: Ease a vampire out of frenzy
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet [7]
    • Chain of Command: Should a target be made unable to obey one of your Dominate command the effect will be passed to one who can
    • Repression of the Obvious: Learn a thought the target is repressing and make them blurt it out
    • Mass Manipulation: You can use Dominate on small groups at once
    • Still the Mortal Flesh: Shut down the body functions of a target
    • Strings of the Marionette: Force a vampire to obey your commands even when staked or in torpor
    • Tyrant's Gaze: Reduce the Attributes of a target with a look
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet [8]
    • Carry the Master's Voice: Make it so you can issue Dominate commands through a thrall
    • Far Mastery: You can issue Dominate commands to someone you know anywhere in the world if you know their location
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet [9]
    • Best Intentions: Make a target always act with your best intentions in mind
    • Speak Through the Blood: Guide the actions of your vampiric descendents over the years
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet [10]
    • Puppet Master: Override a target's mind completely and make them think and act as you. This power may only be attempted once per year on a given victim.
    • Plot Device

References Edit

^  Level 1

Command Vampire: The Masquerade Rulebook Pg. 97
Command the Wearied Mind Vampire: The Masquerade Second Edition Pg. 161
Observance of the Spoken Word Vampire: The Dark Ages Rulebook Pg. 150
Command Vampire: The Masquerade Revised Edition Pg. 157
Observance of the Spoken Word Dark Ages: Vampire Rulebook Pg. 186
Observance of the Spoken Word Dark Ages: Vampire Rulebook Pg. 186
Trance Vampire: The Masquerade - Bloodlines

^  Level 2

Mesmerize Vampire: The Masquerade Rulebook Pg. 97
Mesmerize Vampire: The Masquerade Second Edition Pg. 162
Murmur of the False Will Vampire: The Dark Ages Rulebook Pg. 151
Mesmerize Vampire: The Masquerade Revised Edition Pg. 157
Murmur of the False Will Dark Ages: Vampire Rulebook Pg. 186
Brainwipe Vampire: The Masquerade - Bloodlines

^  Level 3

The Forgetful Mind Vampire: The Masquerade Rulebook Pg. 97
The Forgetful Mind Vampire: The Masquerade Second Edition Pg. 162
Reveler's Memory Vampire: The Dark Ages Rulebook Pg. 151
The Forgetful Mind Vampire: The Masquerade Revised Edition Pg. 157
Reveler's Memory Dark Ages: Vampire Rulebook Pg. 187
Suicide Vampire: The Masquerade - Bloodlines

^  Level 4

Conditioning Vampire: The Masquerade Rulebook Pg. 97
Conditioning Vampire: The Masquerade Second Edition Pg. 162
Lure of Subtle Whispers Vampire: The Dark Ages Rulebook Pg. 151
Conditioning Vampire: The Masquerade Revised Edition Pg. 158
Lure of Subtle Whispers Dark Ages: Vampire Rulebook Pg. 187
Possession Vampire: The Masquerade - Bloodlines

^  Level 5

Possession Vampire: The Masquerade Rulebook Pg. 97
Possession Vampire: The Masquerade Second Edition Pg. 162
Vessel Vampire: The Dark Ages Rulebook Pg. 151
Possession Vampire: The Masquerade Revised Edition Pg. 159
Vessel Dark Ages: Vampire Rulebook Pg. 188
Mass Suicide Vampire: The Masquerade - Bloodlines

^  Level 6

Loyalty VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 80
Obedience VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 80
Rationalize VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 80
Tranquility VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 80
Loyalty The Players Guide Second Edition Pg. 74
Obedience The Players Guide Second Edition Pg. 74
Rationale The Players Guide Second Edition Pg. 74
Tranquility The Players Guide Second Edition Pg. 74
Fealty Vampire: The Dark Ages Rulebook Pg. 152
Autonomic Mastery Dark Ages Companion Pg. 83
Chain the Psyche Guide to the Camarilla Pg. 88
Loyalty Guide to the Camarilla Pg. 88
Obedience Guide to the Camarilla Pg. 89
Oberon's Grail Clanbook: Tremere Revised Pg. 48
Fealty Dark Ages: Vampire Rulebook Pg. 189
Command Obedience Players Guide to High Clans Pg. 153

^  Level 7

Mob Rule VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 80
Mob Rule The Players Guide Second Edition Pg. 75
Repression of the Obvious Clanbook: Malkavian Pg. 27
Command the Legion Dark Ages Companion Pg. 83
Mass Manipulation Guide to the Camarilla Pg. 89
Still the Mortal Flesh Guide to the Camarilla Pg. 89
Chain of Command Archons & Templars Pg. 144
Strings of the Marionette Archons & Templars Pg. 144
Tyrant's Gaze Players Guide to High Clans Pg. 154

^  Level 8

Far Mastery VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 81
Far Mastery The Players Guide Second Edition Pg. 75
Empowering the Puppet King Dark Ages Companion Pg. 83
Far Mastery Guide to the Camarilla Pg. 89
Carry the Master's Voice Players Guide to High Clans Pg. 154

^  Level 9

Best Intentions VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 81
Best Intentions The Players Guide Second Edition Pg. 75
Speak Through the Blood Guide to the Camarilla Pg. 89
Dominate the Descendents Players Guide to High Clans Pg. 154

^  Level 10

Puppet Master VTM: The Players Guide Bullet-pdf Bullet-nip Pg. 81
Puppet Master The Players Guide Second Edition Pg. 75
Plot Device Gehenna Pg. 182

  1. DAV: Dark Ages: Vampire Rulebook Bullet-pdf Bullet-nip, p. 186
  2. DAV: Players Guide to High Clans Bullet-pdf , p. 153

Vampire: The Masquerade Disciplines

Abombwe · Animalism · Auspex · Celerity · Chimerstry · Daimoinon · Dementation · Dominate · Flight · Fortitude · Melpominee · Mytherceria · Obeah · Obfuscate · Obtenebration · Ogham · Potence · Presence · Protean · Quietus · Sanguinus · Serpentis · Temporis · Thanatosis · Valeren · Vicissitude · Visceratika

Blood Sorcery:

Abyss Mysticism · Akhu · Countermagic, Thaumaturgical · Dur-An-Ki · Mortis · Nahuallotl · Necromancy, Voudoun · Necromancy, Western · Sadhana · Sihr · Thaumaturgy · Thaumaturgy, Dark · Thaumaturgy, Sielanic · Sorcery, Assamite · Sorcery, Anarch · Sorcery, Koldunic · Sorcery, Setite · Wanga

Defunct:

Bardo · Deimos · Kai · Kineticism · Maleficia · Nihilistics · Rift · Spiritus · Striga

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