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He was born in 1025 to a Seljuk Turk family. He fought and was mortally wounded in the Seljurk Turk revolution of 1042 at the age of 17. It was during this battle that he was found by an Assamite, Kashan , who fed Djuhah vitae so his wounds could heal.
Djuhah served Kashan as a ghoul for 14 years. In 1056 Kashan embraced Djuhah. Djuhah honed his hunting and stalking skills and by the 1300s had dispatched several elders. By then Djuhah had decided to focus his next hunt on the most deadly of prey he could imagine, an Assamite elder. In this singular act of disloyalty Djuhah was soundly defeated. The elder, Izhim ur-Baal, saw too much potential in Djuhah and instead of destroying him, punished him and brought him to heel.
During the 1400s, with the formation of the Camarilla and the Tremere curse Djuhah and his new mentor both separately turned away from their clan and joined the Sabbat. During Djuhah's time in the Sabbat his joy of personal combat waned and he began to experience a new joy in controlling entire sabbat packs and being strategically minded.
Until the Final Nights , Djuhah is a member of the True Black Hand , and acts as a Seraph in the False Black Hand for the Sabbat. One night Djuhah goes missing after his dealings with Tariq, the Silent. It is unclear if he was destroyed or not.
Djuhah, Seraph of the Black Hand
Apparent Age: Early 20′s
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 5, Athletics 4, Brawl 3, Dodge 4, Expression 1, Interrogation 4, Intimidation 4, Leadership 4, Subterfuge 3
Skills: Animal Ken 2, Etiquette 2, Firearms 2, Melee 5, Security 3, Stealth 4, Survival 5
Knowledges: Academics 2, Investigation 3, Linguistics 3 (Arabic, English, Greek, Latin), Medicine 1, Occult 3, Politics 4
Disciplines: Auspex 4, Celerity 5, Dominate 1, Fortitude 2, Obfuscate 5, Potence 2, Presence 3, Protean 2, Quietus 5
Backgrounds: Black Hand Membership 5, Contacts 3, Influence 1, Resources 3, Sabbat Status 4
Virtues: Conviction 3, Instinct 2, Courage 5
Morality: Path of Caine 6
Derangements: Berserk, Blood Sweats
Flaws: Flesh of the Corpse