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Dissonance is a disrupting effect that results in the wearing down of magic when confronted with Sleepers.


A very essential part of the Lie is the inability of the Sleepers to cope with the higher truths of the Realms Supernal if confronted directly with them. If a sleeper bears witness to an act of supernal magic, Dissonance forces him to forget the incident as anything unusual. This can diminish the spell potency and even dispel an effect completely. It also increases the chance of triggering Paradox. For Sleepers, witnessing an act of Supernal magic results in a breaking point against Integrity.

Mages debate endlessly about why this is so. Ancient records have no references to any such effect before the end of the Times Before and the division of the worlds. It seems that human souls, cut off from the Supernal World and exiled to the Fallen World, cannot cope with the truth of magic. Something violently tries to keep their eyes shut. If they try to open their eyes, the Truth is too magnificent for them to grasp, and the Abyss offers truths that are contradicting and impossible. Vampires, werewolves, spirits, ghosts, and other strange beings can use their powers freely before the eyes of Sleepers. Mages theorize that Dissonance is a Sleeper's soul denying the truth of the Supernal World, as displayed by Awakened magic. Unable to separate the Truth of the Supernal from the Lie, the Sleeper flinches back, his own soul harmed by his exposure to the Abyss. The powers of other creatures, mages believe, originate in the Fallen World and do not stir the soul's memory of its fallen tragedy. In a sense, Dissonance is a near Awakening, but one that denies Awakening itself.

Version DifferencesEdit

In Mage: The Awakening First Edition, Dissonance was named Disbelief (likely named in a hommage to Mage: The Ascension)


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