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Diablerie (VTM)

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Amaranth - Alejandro Colucci

Amaranth - art by Alejandro Colucci

Diablerie: The consumption of another Kindred's blood, to the point of Final Death.[1]
"They gorged on the right, but were hungry, and they devoured on the left, but were not satisfied; they devoured the flesh of their own Kindred...
  — Isaiah 9:20

In Vampire: The Masquerade the act of Diablerie, also called the Amaranth, involves one Cainite draining another vampire of blood and then devouring their very soul. Most vampires consider it a heinous act, akin to cannibalism. The aggressor, dubbed the diablerist, automatically loses a point of Humanity and is branded by black streaks in their aura that may persist for several years. Still, the practice holds a great deal of allure, for it is said to bestow the greatest pleasure imaginable to the diablerist, greater than the Kiss, and can also grant him or her greater power and blood status.

Diablerizing the soul of a Cainite of significant age is one of the few ways of lowering one's Generation, for if the victim possessed more potent blood then the diablerist's, the diablerist's Generation drops by one, possibly more if the victim was of notably lower Generation. However, there is the risk of some portion of the victim's soul living on within the diablerist. Rumors abound of diablerists taking on the mannerisms of their victims, and even stranger tales speak of the victims consuming their assailants from within and taking over their bodies. Some Antediluvians and Methuselahs are believed to have survived their death in this manner.

The Traditions of the Camarilla strongly forbid the practice, but the majority of the Sabbat and Assamites consider it quite acceptable, one of the reasons both groups are viewed with such fear and disgust. While one's rank in a Path of Enlightenment may fall as a result of committing diablerie, several Paths actually encourage vampires to perform the act under the proper circumstances.

In gameplay terms, diablerie is rolled by draining another Kindred of blood just as he would a mortal, but continue feeding at this point. An extended Strength roll is made against a difficulty of 9. Every success inflicts one level of aggravated damage, and diablerie is complete when all health levels are attacked.

The supplement The Black Hand: A Guide to the Tal'Mahe'Ra, introduces rules for diablerie that lowers the diablerist's Generation by more than one, gaining Discipline dots from Disciplines that the victim had higher than the diablerist and how the victim can possess the diablerist.

References Edit

  1. Vampire: The Masquerade Rulebook Revised, p. 59

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