|Authors:||Michael A. Goodwin, Morgan A. McLaughlin and Patrick O'Duffy.|
|Vampire and the World of Darkness created by:||Mark Rein•Hagen|
|Storyteller Game System designed by:||Mark Rein•Hagen|
|Editor:||Ellen P. Kiley|
|Art Direction, Layout & Typesetting:||Becky Jollensten|
|Interior Art:||Mike Chaney, Steve Ellis, Travis Ingraham, Ben Mirabelli and James Stowe|
|Front Cover Art:||Jim Di Bartolo|
|Front & Back Cover Design:||Becky Jollensten|
| Michael Goodwin: This book is dedicated to all those who have helped me grow as a writer and supported me along the way. Thanks to Annie Morgan for enthusiastically getting me back into gaming when I thought I’d kicked the habit. Thanks to Matthew McFarland for taking me as a player and then foisting my writing sample off on an unsuspecting developer. Thanks to C.A. Suleiman for being unsuspecting and also patient with a newbie. Thanks to Geoffrey Grabowski for letting me into the fabulousness that is
Exalted. Thanks again to Matt for taking me back under his wing as a Dark Ages writer (after determining I was suitably broken in) and for continuing to be my friend after I bit him. Thanks to my posse of online advisors over the years. You know who you are. Thanks to Morgan for doubling as my brilliant muse and brilliant coauthor through this project, and for all else you have given me. Finally, a huge thanks to my family and friends who cheered me on despite odd hours and disturbing subject matter. This book is for you all.
Morgan McLaughlin: I would like to thank Michael Goodwin for luring me onto this project; my son Liam McLaughlin for being a constant joy and an occasional unholy terror; Justin “JP” Pettett for his invaluable research into the occult; and Dr. Dede Yow (Kennesaw State University) for her support when I had too much to do, and not nearly enough time to do it. But mostly I would like to thank the incomparable Matt McFarland, who deserves it.
|Publisher:||White Wolf Publishing, Inc.|
|Imprint:||White Wolf Game Studio|
|Published:||July 5, 2004|
|Publication #:||WW 20047|
|Reference #:||ISBN 1-58846-295-1|
Devil's Due is a sourcebook for the entire Dark Ages line. It provides information about demons and those who worship them, including cults, infernalist spellcasters, and those unfortunate and foolish few who make pacts with the demonic host. Devil's Due offers epic antagonists for the storytellers' chronicles, and includes complete creation rules for characters with a tenuous grip on their souls.
While Devil’s Due requires Dark Ages: Vampire for setting and basic rules, this book otherwise includes complete information for playing games about demons and those who consort with Hell. That being said, the fallen make difficult and often repugnant protagonists, so Storytellers may find more use for this book in creating antagonists. Likewise, we encourage Storytellers to modify the content of this book for their own games, adjusting the power level, motivations and even origins of their demons to better suit their stories. After all, demons most assuredly lie, and where does the lying stop?
Prelude: Pray for RainEdit
A small tale, set in the scenario presented by the book.
Devil’s Due serves as the guide to demons and infernalists for the Dark Ages game line. This book expands upon and supersedes the brief information presented on pp. 292–293 of Dark Ages: Vampire, presenting a close look at the host of Hell and their history stretching back to the very beginning of the universe. While the book serves as an excellent resource for integrating infernal supporting characters and antagonists into ongoing Dark Ages chronicles, it also presents the possibility of playing these fallen angels or their wretched slaves as the protagonists of their own stories.
Chapter One: Power and PrincipalitiesEdit
Takes a look at demons, providing a brief overview of their history from Creation to the present, as well as the current agendas of the fallen and the ways that demons seek to subvert and reclaim the faith and dominion of the world.
Chapter Two: Slaves EnthronedEdit
Addresses the spiritually bound servants of the fallen and the prices they pay to taste infernal glory. Most thralls enter into pacts with a crude understanding of the vile monsters they entreat. These fools and villains undoubtedly deserve their fate; but other thralls just want something immediate to believe in, and fall under the spell of demons hiding behind the guises of angels.
Chapter Three: The Host of HellEdit
Provides the rules and dread Arcana necessary to create playable demons and thralls for use as supporting cast and antagonists, or the central figures of their own stories.
Chapter Four: Chronicles of SinEdit
Looks at the ways Storytellers can create sagas of redemption and damnation featuring infernal characters as protagonists. This chapter also provides suggestions for incorporating demons and their thralls into any of the major Dark Ages games, as well as notable demons, thralls and infernalists abroad in the Dark Medieval.
- Orobas, a demon of gluttony