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Deviance edges are, in large part, the abilities of a war leader, based around preparing for and engaging in battle. They are specific to Waywards; it's possible for other Imbued to learn them, but they must have a strong Vision, and the price for the knowledge is the Waywards' murderous madness. Those Imbued who follow Zeal and Mercy only find that madness compounded with each new Deviance edge learned.

Standard Edges[]

  • Menu hover bulletMenu bulletMenu bulletMenu bulletMenu bullet Impart - The Wayward can activate the second sight of other Imbued - but only the second sight, not the protection it confers.
  • Menu hover bulletMenu hover bulletMenu bulletMenu bulletMenu bullet Forewarn - The Wayward can sense incoming danger, both in and out of combat, though not what form that danger takes.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu bulletMenu bullet
    EdgeEnrage

    Enrage

    Enrage - The Wayward can send other Imbued into berserk rages against enemies. It will boost the Hunters strength and accuracy for a period time and this also effects nearby Hunters as well. This move is something that will save energy against the boss fights. It's a useful move and gets better once it's level up strongly to it's potential.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu bullet Reap - The Wayward stares into the eyes of the dead or undead, and asks them questions. If they know the answer, then the Wayward receives a truthful response, regardless of their wishes; if they're misinformed, then the Wayward learns that misinformation as if it were the truth. If they know nothing, there is no response.
  • Menu hover bulletMenu hover bulletMenu hover bulletMenu hover bulletMenu hover bullet
    EdgeSpiral

    Spiral

    Spiral - The Wayward unleashes a windstorm centered on where they stand, damaging everything around, including nearby spirits, save for the Wayward themselves. The storm also makes it more difficult to attack the Wayward, and travels with them as they move. This will Damages all enemies in a 360 degree radius and slowly starts to eat away at the enemies effected by it until they explode. Much like the Smite Edge, but instead of damaging all at once, it eats away at it's enemies. Sort of a let down since you have to wait a few seconds for your enemies to either feel the full effect of the move or die.

References[]

Hunter: The Reckoning Edges

Vengeance · Defense · Solitude · Innocence · Judgement · Martyrdom · Redemption · Visionary · Deviance

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