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Delirium (WTA)

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Delirium is the overwhelming instinctive fear that affects human beings who see werewolves and some other Fera in their war forms - with the exception of their kinfolk, who are entirely immune to the effects Delirium, as are ghouls, vampires, and large armies of mortals (over 50)


For over three thousand years, garou preyed on humans. Even though most humans have no idea that werewolves exist, some part of the collective unconscious remembers those millennia of terror called the Impergium. The Crinos hybrid form, an avatar of bloody death, incites a kind of madness in humans that garou call the Delirium.

Stronger-willed people can deal better with seeing a werewolf than most. The majority of humans panic and run, or collapse into a catatonic fear. Even those who can control themselves will forget the encounter later, either by rationalizing what they saw as a bear or by forgetting the whole incident. This subconscious denial is a supernatural force that the Garou dub the Veil, and they look at it as one of their greatest assets.

The Delirium only affects people who can see the werewolf in person. Photographs, video (live or recorded), or other such evidence won’t trigger any fear reaction. Human witnesses will rationalize the evidence away as a Photoshopped image or a publicity stunt, unless their Willpower is 8 or higher.

Delirium EffectsEdit

How a human acts when faced with a Crinos werewolf depends on his Willpower score. The chart below indicates how a human will react, to what degree the human will remember his encounter, and what percentage of the populace will react in this way. A few humans may be desensitized to the worst of the horror of seeing a Crinos werewolf through their studies of the occult. Members of cultures that didn’t suffer the Impergium to a great degree (such as Native Americans and Aboriginal Australians) might also be granted a bonus to resist Delirium — though only if they’ve been raised without contact with other cultures.

Willpower % of Population Forget? Reaction
1 10% Yes Catatonic Fear: The human faints, or collapses in fear;
2 20% Yes Panic: The human bolts, trying to put as much distance between himself and the Garou as possible;
3 18% Yes Disbelief: The human retreats to a corner to avoid the “hallucination” until it passes, but doesn’t collapse in fear;
4 15% Yes Berserk: The human attacks, be it firing a gun (he won’t have enough presence of mind to reload, however), throwing crockery or even leaping at the “monster”.;
5 13% Yes Terror: Much like panic, except with rational thought. The human is able to think enough to lock doors behind him or to get in a car and flee;
6 10% Yes Conciliatory: The human will try to plead and bargain with the Garou, doing anything possible so as not to get hurt;
7 7% No, but will rationalize Controlled Fear: Although terrified, he does not panic. The human will flee or fight as appropriate, but remains in control of his actions;
8 5% No, but will rationalize Curiosity: These people are dangerous, because they remember what they saw (more-or-less), and they might well investigate the matter further; They are also inexplicably aroused by the sight.
9 1,5% No Bloodlust: This human refuses to take anymore. She is afraid but angry, and she will remember the Garou and probably even try to hunt it down;
10 0,5% No No reaction: The human is not the slightest bit afraid or bothered by the Garou. Even Kinfolk aren’t this stoic, so Garou tend to be very suspicious of such folks;


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