Dawn Nakada












Julius Abrogard





Dawn Nakada is an archon under Justicar Maris Streck, of the Malkavian Clan.


Nakada grew up in an internment camp for the crime of being Japanese-American during World War II. When she vanished one night, her parents blamed a guard that had been attracted to her earlier. The culprit was quietly sentenced and the subject seemed to be closed.

In truth, Nakada had been abducted by Julius Abrogard, who tutored the girl in the arts of acting, manipulation and etiquette. He planned a trip to Japan when the war had ended. Unfortunately, he was slain by a rival Tremere in San Francisco, leaving Nakada alone in the hostile world of the undead. She managed to insituate herself along the West Coast of the United States and eventually attracted the attention of Maris Streck, who took the young Kindred under her wing.

When Streck was made Justicar, Nakada was made her first Archon, earning the epithet "Streck's Pet", acting as her masters eyes and ears along the West Coast. Although she is not deadly in a straight-up brawl, Nakada is a master in coordinating "accidents" and has ghouled two FBI agents, who act as her bodyguards, should anyone be insane enough to actually wanting to hurt her (as this would result in a bloody retribution from Streck).

Character SheetEdit

Dawn Nakada, Archon
Sire: Julius Abrogard
Nature: Conniver
Demeanor: Thrill-Seeker
Generation: 10th
Embrace: 1943
Apparent Age: 14
Physical: Strength 2, Dexterity 4, Stamina 4
Social: Charisma 3, Manipulation 5, Appearance 3
Mental: Perception 5, Intelligence 4, Wits 3
Talents: Alertness 3, Dodge 3, Empathy 2, Intimidation 2, Streetwise 4, Subterfuge 5
Skills: Drive 2, Etiquette 3, Firearms 2, Melee 1, Stealth 4
Knowledges: Academics 2, Investigation 5, Law 3, Linguistics 3 (Cantonese, English, German, Japanese, Spanish), Medicine 1, Occult 1, Politics 4, Science 1
Disciplines: Auspex 4, Dementation 3, Dominate 2, Obfuscate 4
Backgrounds: Allies 2, Contacts 4, Mentor 5 (Maris Streck), Resources 3, Retainers 2, Status 4
Virtues: Conscience 4, Self-Control 5, Courage 3
Morality: Humanity 6
Willpower: 7
Derangements: Disassociative Blood-Spending


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