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Dark Ages: Inquisitor Rulebook

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Cover image.
Authors: Emily K. Dresner-Thornber, Myranda Kalis, Matthew McFarland, Anthony Ragan, Sarah Roark, C.A. Suleiman, Adam Tinworth, Janet Trautvetter
Additional Material: Michael A. Goodwin
Vampire and the World of Darkness created by: Mark Rein•Hagen
Storyteller Game System designed by: Mark Rein•Hagen
Development: Matthew McFarland
Editor: Ed Hall
Art Direction: Becky Jollensten
Interior Art: Jim DiBartolo, Marko Djurdjevick, Eric Hotz, Tim Mandrake, Rik Martin, Alex Shiekman, Adrian Smith, James Stowe, Tim Truman
Cover Design: Becky Jollensten
Layout & Typesetting: Becky Jollensten
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: December 9, 2002
Pages: 240
Year: 1230
Publication #: WW 20004
Reference #: ISBN 1-58846-282-X
Price: $26.95

Dark Ages: Inquisitor is a fatsplat for the Dark Ages line about the Shadow Inquisition, the secret orders of Inquisitors who pursue and destroy the supernatural creatures of the Dark Medieval era.

Contents

[edit] Summary

From the White Wolf catalog:

In This Age of Darkness
Satan's get infests the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teams with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we seek out the evil that lurks in the night.
Some Stand for the Light
Dark Ages: Inquisitor is a book for playing members of the Inquisition in the Dark Medieval world. Members of secret orders operating by papal sanction, Inquisitors hunt the devilss and degenerates who prey on man and defy God, from blood-crazed vampires to pagan warlocks. Inquisitor provides complete systems for making characters (from wielders of holy magic to warrior-monks), a whole new system for blessed abilites and much more. This book requires the use of Dark Ages: Vampire.

[edit] Prelude: Final Absolution

[edit] Introduction

The themes, mood, suggested reading, and lexicon for Dark Ages: Inquisitor.

[edit] Chapter One: Against All Demons

The ways of and observations of the Inquisitors.

[edit] Chapter Two: Call to Arms

A history of events leading to the founding of the Shadow Inquisition, information on their current activities and divisions, and how they fit in with the current Mother Church and society.

[edit] Chapter Three: The Mind of the Inquisition

The hierarchy of the Shadow Inquisition, and information on each of the five Orders: the Knights of Acre, the Red Order, the Sisters of St. John, the House of Murnau, and Oculi Dei.

[edit] Chapter Four: Characters and Drama

How to create an Inquisitor, includings ones with experience.

[edit] Chapter Five: The Word of God

Detailed description of the Blessings, including Orisons, Endowments, Benedictions, Investitures, Legacies, and Psalms, as well as each of the Holy Arts, Sophia Patris, Sedulitas Filius, Boni Spiritus. There are also notes on the effects of holy ground and holy artifacts, as well as each Order's Curse.

[edit] Chapter Six: Storytelling

Notes on creating an Inquistor-based campaign, as well as sample chronicle outlines.


[edit] Background Information

Although the terms hunter and Imbued are never mentioned, Inquisitors are measured on a similar Virtue scale of Faith, Wisdom, and Zeal. This is considered the Hunter: The Reckoning entry for the Dark Ages line.

This book is the Dark Ages entry for the Year of the Damned.

[edit] Memorable Quotes

[edit] Characters

[edit] References

Benediction, Boni Spiritus, Curse, Endowment, House of Murnau, Investiture, Lay Order, Legacy (DAI), Monastic Order, Oculi Dei, Order, Order of the Poor Knights of the Passion of the Cross of Acre, Orison, Psalm, Red Order, Sedulitas Filius, Sisters of St. John, Sophia Patris

Previous book:
Road of the Beast
Game Books
Dark Ages books
Next book:
Road of Kings
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