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|Authors:||Rowan Cota, Anna Kreider, Danielle Lauzon, Matthew McFarland, Geoffrey McVey, Renee Knipe, Renee Ritchie, Malcolm Sheppard, Brian Vo, Stew Wilson, Filamena Young|
|Artists:||Andrew Trabbold, Alex Shiekman, Vince Locke, Brian Leblanc, Jeff Laubenstein, Rik Martin|
|Rule System(s):||Storyteller / Storytelling|
|Publisher:||Onyx Path Publishing|
|Imprint:||White Wolf Game Studio|
|Published:||January 29, 2014|
From the Onyx Path catalog: Edit
In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers.
Dark Ages: Darkening Sky includes:
- Each story is a fleshed out toolkit for exposing players to the horrific events surrounding the eclipse.
- Play these stories as part of existing chronicles, or use them to launch dark new epics.
- Each of these stories offers tools for running the game in the other four game lines.
Background Information Edit
This was an unpublished but promised book for the Dark Ages line that features five chapters (one each for Vampires, Werewolves, Mages, Inquisitors and Fae) detailing the effects of the eclipse of 1230.
It has however, recently been published by the Onyx Path.