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D.C. by Night

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Authors: Harry L. Heckel IV
Additional Material: Heather Curatola, Alan Fisher, Charles Beegly, Amelia G.
Storyteller Game System: Mark Rein•Hagen
Developer: Andrew Greenbent
Editor: Laura Perkinson
Art Director: Richard Thomas
Layout & Typesetting: Aileen E. Miles
Art: Thomas Berg, Jason Felix, Nick Ruskin, Joshua Gabriel Timbrook
Front Cover Art: William O'Connor
Cover & Logo Design: Aileen E. Miles
Publisher: White Wolf Publishing, Inc.
Imprint: White Wolf Game Studio
Published: 1995
Pages: 119
Year: 1995
Publication #: WW 02211
Reference #: ISBN 1-56504-225-5
Price: $18.00

D.C. by Night is a supplement for Vampire: The Masquerade about the kindred influence in Washington, D.C, and the attempted influences of other supernaturals and vampire hunters.


From the White Wolf catalog:

D.C. by Night
Washington DC, a city born of the swamps, offers vampires a treasure beyond all measure: power. In this place where even mortals have might once undreamed of, the undead strive for influence that their peers can only envy. The best try, but only the most devilish succeed.
The Capital fears more than just vampiric politics, though. The Kindred fight gun battles in the Southeast; drive off werewolves, mages, and others who covet their dominance; and clash with the many vampire hunters who call the city home. D.C is a dangerous place for the undead, but its rewards outweight its dangers.

Chapter One: IntroductionEdit

A short story, "Power Games", an overview of the book, notes on the vampires and clans who hold power, the mortal power structure, and how to get to D.C. and get around it.

Chapter Two: HistoryEdit

The mortal and damned history of D.C, beginning the initial Brujah claim of the city through the change of power to the Tremere's bid for power during the Civil War to the coming and eventual triumph of the Ventrue.

Chapter Three: GeographyEdit

A full description of the diverse city of Washington, the surrounding areas, the kindred (and supernaturals) that call each spot home, and the areas considered Elysium.

Chapter Four: The DamnedEdit

A breakdown of each clan's influence and place in Washington politics and city life. Most powerful include the Brujah, Gangrel, Malkavians, Nosferatu, Toreador, Tremere, and Ventrue. The Followers of Set and Lasombra also hold some influence. There are also notes on the Sabbat's people in what is considered a Camarilla city.

Chapter Five: Circles Within CirclesEdit

A breakdown of the factions, coteries, and gangs within the city, including relationships to other groups. This also includes information on the Garou and mage influences in Washington.

Chapter Six: Running the CityEdit

Ideas for chronicles both major and minor, as well as typical moods and themes for a Washington campaign.

Background InformationEdit

Some print runs accidently labelled this as production code WW 2210, which is the production number for Los Angeles by Night. The ISBN code was similarly misprinted.

Memorable QuotesEdit



Elysium, Pontifex, Sept of Awakening.

Previous book:
Giovanni Chronicles I: The Last Supper
Game Books
Vampire: The Masquerade books
Next book:
VTM: Clanbook: Tzimisce Bullet-pdf

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