There is more to Cynthia Black, Monica’s twin, than is at first apparent. She hates her sister for having Embraced her, though Monica did this at Marcus’ behest. Cynthia also believes Monica to be a fool for displaying her rebellious streak so blatantly. She is drawn to the powerful Marcus, though she knows that there is no room for love in the Prince’s dark heart.
She came to this realization at the same time that she was approached by a mysterious figure claiming to be from something called the Tal’mahe’Ra. Her offered her freedom from Marcus as well as protection from diabolists in exchange for her acting as a spy upon her sire. She agreed, and thus became a knowing pawn of the Black Hand - one without loyalty to the Camarilla or the Sabbat. She realizes the threat Sejanus poses to the Antediluvians, and she intends to destroy him when the time is right. Though the Prince remains unaware of this fact, her shadowy masters have broken her Blood Bond to Marcus.
Cynthia works diligently to give those she doesn’t completely trust the impression that she’s a fawning airhead, although she’s careful not to overplay the role. She has a relationship with Pieter Van Dorn of Clan Tremere, although she realizes that he’s more concerned with the Toreador Angelique Stravinsky.
Cynthia has her sister’s gray eyes and long dark hair. The two are not identical twins, but it’s obvious that they are related. Cynthia likes to wear risquk clothing and keeps up wtih the latest styles and fashions. She prefers nightclubs to Elysium, and most of the elders look down on her for this. Her bodyguards tend to dress like gang members or bikers.
She is well recognized among Washington socialites, and has started to create ghouls from among the rebellious children of rich D.C. lawyers and powerful bureaucrats. Cynthia hopes to establish her own spheres of power without drawing the attention of the Prince.
Sire: Monica Black
Apparent Age: 27
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 3, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 2, Athletics 2, Dodge 2, Empathy 3, Intimidation 4, Leadership 2, Subterfuge 5
Skills: Drive 3, Etiquette 3, Melee 2, Performance (Acting, Music) 4, Stealth 4
Knowledges: Bureaucracy 1, Investigation 3, Law 2, Linguistics 2, Occult 3, Politics 3
Disciplines: Auspex 1, Dominate 3, Fortitude 1, Obtenebration 1, Presence 3, Thaumaturgy 1
Thaumaturgical Paths: Lure of Flames 1
Backgrounds: Contacts 2, Fame 2, Mentor 5, Resources 3, Retainers 5
Virtues: Conscience 5, Self-Control 3, Courage 4
Morality: Humanity 5
D.C. by Night, p. 88